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Vault-Tec Labs

Actor Value List

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Notes Edit

The following is a list of most of the actor values in use by the engine. They are listed by their code number in decimal, as these are the values that will usually be plugged into FOMM's subrecord editor. If you are editing the Hex Code of a subrecord directly, you will need to convert these numbers to Hex. Not all of the values listed below are actually in use by the engine -- further testing is required.

Actor Value List Edit

0	Aggression
1	Confidence
2	Energy
3	Responsibility
4	Mood

5	Strength
6	Perception
7	Endurance
8	Charisma
9	Intelligence
10	Agility
11	Luck

12	Action Points
13	Carry Weight
14	Crit Chance
15	Heal Rate
16	Health
17	Melee Damage
18	Damage Resistance
19	Poison Resistance
20	Rad Resistance
21	Speed Multiplier - Requires NPC/player to reevaluate current speed (e.g. by holstering their weapon) to work.
22	Fatigue
23	Karma
24	XP

25	Head Condition
26	Torso Condition
27	Left Arm Condition
28	Right Arm Condition
29	Left Leg Condition
30	Right Leg Condition
31	Brain Condition --- used by anything that frenzies

32	Barter
33	Big Guns
34	Energy Weapons
35	Explosives
36	Lockpick
37	Medicine
38	Melee Weapons
39	Repair
40	Science
41	Small Guns
42	Sneak
43	Speech
44	Throwing (unused)
45	Unarmed

46	Inventory Weight
47	Paralysis
48	Invisibility
49	PC Opacity/Chameleon
50	Night Eye
51	Detect Life Range ??
52	Fire Resistance
53	Water Breathing
54	Rad Level
55	Bloody Mess
56	Unarmed Damage
57	Assistance ??

60	Energy Resistance
61	EMP/Pulse Resistance ??
62	Var 1 Medical ??

72 ??	Ignore Crippled Limbs (see MorphineEffect MGEF)

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