Crafting in FOnline
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Melee Weapons
Edit
Melee Weapons without energy
Edit
Knife
Edit
Take a piece of flint and sharpen it with a stone into a blade, then use the second flint to sharpen the blade and correct burries [sic].
Strength 5
Melee Weapons 30
Flint 2
Junk Metal 1
Stone 1
Battle Knife
Edit
With the help of a toolset, you can make a knife's blade much more durable and sharp.
Repair 70
Melee Weapons 90
Knife 1
Multi-tool 1
Spear
Edit
Use a stone to sharpen some flint and tie it to a durable, long pole with a rope..
Melee Weapons 40
Strength 6
Flint 1
Sharp pole 1
Rope 1
Stone 1
Sharp Pole
Edit
Choose from what logs you have the strongest and longest log. Take a Knife and work it until you sharpen a spear across the top of the pole and then sharpen its tip.
Strength 6
Melee Weapons 30
Wood 1
Knife 1
Sharp Spear
Edit
Use a piece of flint to sharpen a spearhead, but be careful. Follow a certain pattern of sharpening and try not to break the flint's tip.
Strength 6
Melee Weapons 45
Flint 1
Spear 1
Rope 1
Stone 1
Sledgehammer
Edit
Firmly tie a heavy stone to a short pole.
Strength 6
Melee Weapons 50
Sharp pole 1
Stone 1
Rope 1
Spiked Knuckles
Edit
Use flint to carve some brass knuckles, and you will make spiked brass knuckles.
Repair 35
Knuckles 1
Flint 1
Melee Weapons with energy
Edit
Super Cattle Prod
Edit
With the help of various mechanisms you can improve the power of your cattle prod.
Repair 60
Melee Weapons 60
Cattle prod 1
Pump parts 1
Multi-tool 1
Mega Power Fist
Edit
If you find the necessary components, it is possible to upgrade the power fist.
Melee Weapons 60
Science 120
Repair 80
Power fist 1
Pump parts 1
Multi-tool 1
Throwing Weapons
Edit
Throwing Knife
Edit
Using flint, grind a knife to make it smoother. Try to make it smoother, and watch the balance of the blade.
Throwing 40
Strength 5
Knife 1
Flint 1
Stone 1
Molotov Cocktail
Edit
With help of tools get the primers and the gunpowder elements out of some flares. Use them to create a Molotov cocktail of from home-distilled vodka.
Repair 30
Traps 40
Throwing 40
Flare 2
Booze 1
Multi-tool 1
Fragmentation Grenade
Edit
With a help of easy changes from a flare and a Molotov cocktail you can make a grenade.
Science 50
Repair 40
Throwing 40
Traps 40
Flare 1
Molotov 1
Plasma Grenade
Edit
Secret alien technology...
Science 60
Repair 40
Throwing 50
Energy Weapons 40
Traps 40
Flare 1
Fragmentation grenade 1
Small Guns
Edit
Zip Gun
Edit
The method of assembling of this weapon was published in an issue of "Guns & Bullets" magazine. Now you can make your own zip gun.
Small Guns 50
Repair 30
Pump parts 1
10mm JHP 20
"Guns Bullets" 1
9mm Mauser
Edit
The secret to of making of these bullets was given by Colonel Mayles in the magazine "Guns & Bullets".
Small Guns 60
Repair 45
Pump parts 1
ZIP-Gun 1
9mm ammo 1
"Guns & Bullets" 1
10mm Pistol
Edit
How do you make a 10mm pistol? All you need is a little time, some skill, and your grandpa Mauser...
Small Guns 70
Repair 55
Pump parts 1
10mm JHP 1
9mm Mauser 1
"Guns & Bullets" 1
14mm Pistol
Edit
Using a 14mm cartridge offers much greater destructive power.
Small Guns 80
Repair 65
Pump parts 1
14mm AP 1
Zip gun 1
"Guns & Bullets" 1
Desert Eagle
Edit
In one issue of "Guns & Bullets", there was an article devoted to the "Desert Eagle". It might be useful...
Small Guns 80
Repair 65
Pump parts 1
.44 Magnum JHP 1
Zip gun 1
"Guns & Bullets" 1
Desert Eagle (Extended Magazine)
Edit
If you find a few necessary details, you can enlarge the Desert's Eagle's magazine capacity.
Small Guns 80
Science 50
Repair 75
Pump parts 1
Desert Eagle 1
.44 Magnum JHP 1
"Guns & Bullets" 1
.44 Magnum
Edit
With enough skill and a few details, you can make a revolver.
Small Guns 95
Repair 70
Pump parts 1
.44 Magnum JHP 1
Zip gun 1
"Guns & Bullets" 1
Fast-Reload Magnum
Edit
There is nothing easier than upgrading the revolvers drum! You just have to read carefully!
Small Guns 95
Science 70
Repair 90
Pump parts 1
.44 Magnum 1
.44 Magnum JHP 1
"Guns & Bullets" 1
Needle Gun
Edit
Using the blueprints of a handmade gun, you can make a much more powerful weapon.
Small Guns 105
Science 45
Repair 90
Pump parts 1
Zip gun 1
Needle cartridge 1
"Guns & Bullets" 1
.223 Pistol
Edit
Cut the hunting rifle's barrel, replace the stock with a homemade pistol handle, add a .223 caliber magazine, and voila, this gun is ready!
Science 60
Repair 110
.223 FMJ 1
Hunting rifle 1
Pump parts 1
"Guns & Bullets" 1
PK-12 Gauss Pistol
Edit
With a help of a toolset, modify your handmade weapon and add in some energy elements.
Science 120
Repair 150
Pump parts 1
Zip gun 1
2mm EC ammo 1
"Guns & Bullets" 1
Multi-tool 1
10mm SMG
Edit
This 10mm SMG can easily be upgraded... if you find the necessary parts, of course.
Small Guns 80
Repair 70
Pump parts 1
10mm pistol 1
10mm JHP 1
"Guns & Bullets" 1
HK P90C
Edit
If you find the necessary details you can modify the standard SMG into a more powerful one.
Small Guns 100
Repair 90
Pump Parts 2
10mm JHP 1
10mm SMG 1
"Guns & Bullets" 1
Tommy Gun
Edit
If you have the necessary plans, you can use a 10mm SMG as base and modify it for .45 caliber rounds.
Small Guns 140
Repair 120
Pump parts 3
10mm SMG 1
.45 caliber ammo 1
"Guns & Bullets" 1
Bloodbath Gun (?)
Edit
If you are a master of gunsmithing, you can turn your standard 10mm SMG into a more dangerous weapon without any problems!
Small Guns 160
Repair 125
Pump parts 3
10mm SMG 1
.45 caliber ammo 1
"Guns & Bullets" 1
HK G11
Edit
Need a new gun? Our magazine will help you make something new from your SMG!
Small Guns 160
Repair 145
Pump parts 8
10mm SMG 1
4.7mm caseless 1
"Guns & Bullets" 1
HK G11E
Edit
Just a few more parts and you can improve your G11!
Small Guns 200
Repair 80
Pump parts 4
4.7mm caseless 1
HK G11 1
"Guns & Bullets" 1
Shotgun
Edit
Cut two gun barrels and stick them together. Add a stock, and your shotgun is ready!
Small Guns 80
Big Guns 20
Repair 50
Pump parts 3
Springer rifle (?) 2
Shotgun shells 1
"Guns & Bullets" 1
Sawed-Off Shotgun
Edit
Cut off the shotgun barrels and you will have an sawed-off shotgun.
Small Guns 85
Big Guns 20
Repair 80
Pump parts 3
Shotgun 3
Shotgun shells 3
"Guns & Bullets" 1
Multi-tool 1
Combat Shotgun
Edit
With a help of new plans, you can improve your usual shotgun into an automatic combat-ready one.
Small Guns 140
Repair 90
Big Guns 20
Pump parts 6
Shotgun 1
Shotgun shells 1
"Guns & Bullets" 1
Multi-tool 1
HK CAWS
Edit
One little upgrade will make you standard shotgun into a much more powerful weapon.
Small Guns 180
Big Guns 30
Repair 120
Pump parts 4
Shotgun shells 1
Shotgun 1
"Guns & Bullets" 1
Multi-tool 1
Pancor Jackhammer
Edit
With some easy manipulations you can make this model with better penetration and a bigger magazine.
Small Guns 220
Big Guns 40
Repair 140
Pump parts 6
HK CAWS 1
Shotgun shells 1
"Guns & Bullets" 1
Multi-tool 1
SPRINGER Rifle
Edit
Make some kind of rifle out of junk...
Small Guns 60
Repair 40
10mm AP 30
Pump parts 2
"Guns & Bullets" 1
Hunting Rifle
Edit
You can turn your usual rifle into one for hunting, but only if you have enough skill.
Small Guns 80
Big Guns 20
Repair 60
Pump parts 3
Springer rifle 1
.223 FMJ 1
"Guns & Bullets" 1
Hunting Rifle with Scope
Edit
Sometimes in garbage you will find a scoped sight that can fasten on a hunting rifle.
Small Guns 80
Repair 80
Pump parts 1
Hunting rifle 1
Multi-tool 1
FN FAL Night Scope
Edit
With the help of certain parts you can make a night sight for the FN FAL.
Repair 80
Small Guns 80
FN FAL 1
Pump parts 1
Super multi-tool 1
Big Guns
Edit
Enhanced Flamer
Edit
By changing the fuel-loading mechanism from the tanks, you can improve the destructive power of the flamethrower.
Science 120
Repair 80
Big Guns 80
Flamer 1
Pump parts 1
Multi-tool 1
Energy Weapons
Edit
'Plasma Rifle ('Extended Clip)
Edit
The gun's container for plasma can be enlarged by welding on an additional one.
Science 100
Repair 60
Energy Weapons 60
Pump parts 1
Plasma rifle 1
Multi-tool 1
Plasma Pistol (Extended Clip)
Edit
The gun's container for plasma can be extended by welding on an additional one.
Science 100
Repair 60
Energy Weapons 60
Plasma pistol 1
Pump parts 1
Multi-tool 1
Magnetized Laser Pistol
Edit
Changing the magnet amplifier for this pistol will improve its destructive power.
Energy Weapons 80
Science 120
Repair 80
Laser pistol 1
Pump parts 1
Multi-tool 1
Turbo Plasma Rifle
Edit
By changing the acceleration of the gun's stream of particles, you will improve this gun.
Science 120
Repair 80
Energy Weapons 80
Pump parts 1
Plasma rifle 1
Multi-tool 1
Ammo
Edit
10mm JHP
Edit
We re-fuse 3 bottle lids in a 1 shell, inundate there an air-gas and cartridge is ready.
Small Guns 70
Repair 80
Science 100
Cola Caps 99
Molotov 1
Note: crafts 33 items
Shotgun Shells
Edit
Do cartridges for a shot-Gun, filling them with every junk.
Small Guns 100
Repair 100
Science 110
Cola caps 50
Pump Parts 2
Note: crafts 20 items
5MM JHP
Edit
Smelt the shell of 5mm from bottle lids, inundate in it mixture from the cocktail of Molotova.
Big Guns 100
Repair 100
Science 110
Cola caps 150
Molotov 2
Note: crafts 50 items
Micro-Fusion Cells
Edit
From bottle lids smelt a container and neatly pour content of 2 Plasma greGrenades there.
Repair 100
Science 120
Energy Weapons 100
Cola caps 150
Plasma Grenade 2
Multi-tool 1
Note: crafts 20 items
Flamer Fuel Mark II
Edit
Top up in a bulb with a combustible a bit of home-distilled vodka, and you will increase the killability of flame-thrower Fuel.
Science 120
Flamer Fuel 10
Booze 10
Multi-tool 1
Note: crafts 10 items
Armors
Edit
Leather Jacket
Edit
Use the filament to sew gekko skins together, the leather jacket is ready!
Repair 30
Rope 1
Silver Gecko's Pelt 4
Knife 1 or Flying Knife 1 or Battle Knide 1
Leather Armor
Edit
With help of a filament, gekko skins and all you mastery you can make a leather armour..
Repair 60
Rope 1
Silver Gecko's Pelt 4
Battle Knife 1 or Knife 1 or Flying Knife 1
Leather Armor Mark II
Edit
If you sew together some golden gekko skins, you can get much more protective leather armour than the usual one.
Repair 80
Rope 1
Golden Gecko's Pelt 6
Battle Knife 1 or Knife 1 or Flying Knife 1
Others
Edit
Healing Powder
Edit
Use a stone to grind a root of xsander and a flower of brok, mix it up together and divide it in two identical small groups.
Intelligence 5
Doctor 30
Brock Flower 1
Xsander Root 1
Stone 1
Note: crafts 2 bags
Antidote - quest item, no practical use
Edit
For preparation of antidote take the tail of Scorpio and some vodka, or smth like that.
Doctor 25
Scorpion's Tail 1
Booze 1
Stimpack
Edit
If the field medicine chest appear near you, it wont be difficult for you to create a stimpak.
Doctor 60
Hypocrytodermic Needle 1
Xsander Root 1
Brock Flower 1
Field Medkit 1
Super Stimpack
Edit
Если вы имеете видоизмененный плод и nuka-cola, вы сможете обновить обычный stimpak с medkit.
Doctor 80
Mutfruit 1
Nuka-Cola 1
Stimpack 1
Field medkit 1
Psycho
Edit
Mix up mentants and buffout, some mutated fruits together and abundantly pour it with home-distilled vodka. Mix the got liquid in superstimpak.
Doctor 100
Mentats 1
Boofout 1
Nutfruit 2
Superdupersteampack 1
Booze 1
Field medkit 1
RadAway
Edit
Adding a RAD X to a stimpak we'll get the drug for taking some radiation out of an organism.
Science 60
First Aid 50
Doctor 40
Rad-X 1
Steampack 1
TNT (Dynamite)
Edit
Take a bit plastid and attach a primer to it. Dynamite is ready.
Repair 60
Traps 80
C4 (Plastyde) 1
Pump Parts 1
Multi-tool 1
Chem Manual 1
Electrical Lockpick
Edit
Using the details of some devices, it is possible to collect the electronic master key.
Science 60
Repair 60
Lockpick 40
Movement Sensor 1
Geiger Counter 1
Multi-tool 1
Tech Manual 1
Electrical Lockpick Mark II
Edit
A bit mastery, and the ordinary master key grows into improved!
Repair 100
Science 100
Lockpick 80
Electrical Lockpick 1
Tech Manual 1
SuperMulti-tool 1
Engine - quest item, no practical use
Edit
By using this parts you can make a little motor.
Science 50
Repair 70
Micro-fission bttry 1
Pimp Parts 1