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This table contains all of the Fallout 2 weapons prototype data taken from MASTER.DAT/proto/items, as well as the corresponding game text from MASTER.DAT/text/english/game/pro_item.msg.

PrototypesEdit

PC EquippableEdit

Knife TYPE: Weapon (0x03) ID: 4
Fo1 Knife

ATTRIBUTES:

  • Req. Strength: 2
  • Damage: 1 - 6
  • Damage Type: Normal

Attack Mode 1: Swing

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: Thrust

  • Cost: 3 AP
  • Range: 1 hex
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Knife (D)
  • Projectile PID: n/a
  • Critical Failures: 0x01
  • Perk Granted: n/a
  • Sound ID: 51
A sharp-bladed cutting and stabbing weapon. Min ST: 2.
FILE: 00000012.pro WEIGHT : 1 pound VALUE: 40
Club TYPE: Weapon (0x03) ID: 5
Fo1 Club

ATTRIBUTES:

  • Req. Strength: 3
  • Damage: 1 - 6
  • Damage Type: Normal

Attack Mode 1: Swing

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Club (E)
  • Projectile PID: n/a
  • Critical Failures: 0x01
  • Perk Granted: n/a
  • Sound ID: 54
A military or police baton. Heavy wood. Min ST: 3.
FILE: 00000009.pro WEIGHT : 3 pounds VALUE: 30
Sledgehammer TYPE: Weapon (0x03) ID: 6
Fo1 Sledgehammer

ATTRIBUTES:

  • Req. Strength: 6
  • Damage: 4-9
  • Damage Type: Normal

Attack Mode 1: Swing

  • Cost: 4 AP
  • Range: 2 hexes

Attack Mode 2: Thrust

  • Cost: 5 AP
  • Range: 2 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Big Hammer (F)
  • Projectile PID: n/a
  • Critical Failures: 0x01
  • Perk Granted: Knockback
  • Sound ID: 55
A large hammer with big handle. Very popular with the muscular crowd. Min ST: 6.
FILE: 00000005.pro WEIGHT : 12 pounds VALUE: 120
Spear TYPE: Weapon (0x03) ID: 7
Spear

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 3 - 10
  • Damage Type: Normal

Attack Mode 1: Thrust

  • Cost: 4 AP
  • Range: 2 hexes

Attack Mode 2: Throw

  • Cost: 6 AP
  • Range: 8 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Spear (G)
  • Projectile PID: SPEAR
  • Critical Failures: 0x01
  • Perk Granted: n/a
  • Sound ID: 56
A razor tipped polearm. The shaft is wooden, and the tip is worked steel. Min ST: 4.
FILE: 00000013.pro WEIGHT : 4 pounds VALUE: 80
10mm Pistol TYPE: Weapon (0x03) ID: 8
Fo1 10mm Pistol

ATTRIBUTES:

  • Req. Strength: 3
  • Damage: 5 - 12
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 25 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 12
  • Burst Rounds: n/a
  • Ammo Class: 10mm

  • Anim Code: Pistol (H)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 65
A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round. Min ST: 3.
FILE: 00000004.pro WEIGHT : 3 pounds VALUE: 250
10mm SMG TYPE: Weapon (0x03) ID: 9
Fo1 10mm SMG

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 5 - 12
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 25 hexes

Attack Mode 2: Burst

  • Cost: 6 AP
  • Range: 20 hexes
  • Ammo Capacity: 30
  • Burst Rounds: 10
  • Ammo Class: 10mm

  • Anim Code: SMG (I)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 68
H&K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode. Min ST: 4.
FILE: 00000002.pro WEIGHT : 5 pounds VALUE: 1000
Hunting Rifle TYPE: Weapon (0x03) ID: 10
Fo1 Hunting Rifle

ATTRIBUTES:

  • Req. Strength: 5
  • Damage: 8 - 20
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 40 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 10
  • Burst Rounds: n/a
  • Ammo Class: .223

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: Long Range
  • Sound ID: 71
A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only. Min ST: 5.
FILE: 00000011.pro WEIGHT : 9 pounds VALUE: 1000
Flamer TYPE: Weapon (0x03) ID: 11
Fo1 Flamer

ATTRIBUTES:

  • Req. Strength: 6
  • Damage: 45 - 90
  • Damage Type: Fire

Attack Mode 1: Flame

  • Cost: 6 AP
  • Range: 5 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 5
  • Burst Rounds: n/a
  • Ammo Class: Flamethrower Fuel

  • Anim Code: Big Gun (K)
  • Projectile PID: n/a
  • Critical Failures: 0x06
  • Perk Granted: n/a
  • Sound ID: 73
A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flamable liquid. Requires specialized fuel to work properly. Min ST: 6.
FILE: 00000010.pro WEIGHT : 18 pounds VALUE: 2000
Minigun TYPE: Weapon (0x03) ID: 12
Fo1 Minigun

ATTRIBUTES:

  • Req. Strength: 7
  • Damage: 7 - 11
  • Damage Type: Normal

Attack Mode 1: Burst

  • Cost: 6 AP
  • Range: 35 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 120
  • Burst Rounds: 40
  • Ammo Class: 5mm

  • Anim Code: Minigun (L)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: Long Range
  • Sound ID: 76
A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM. Min ST: 7.
FILE: 00000006.pro WEIGHT : 28 pounds VALUE: 3800
Rocket Launcher TYPE: Weapon (0x03) ID: 13
Fo1 Rocket Launcher

ATTRIBUTES:

  • Req. Strength: 6
  • Damage: 35 - 100
  • Damage Type: Explosive

Attack Mode 1: Single

  • Cost: 6 AP
  • Range: 40 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 1
  • Burst Rounds: n/a
  • Ammo Class: Rocket

  • Anim Code: Launcher (M)
  • Projectile PID: ROCKET
  • Critical Failures: 0x02
  • Perk Granted: Long Range
  • Sound ID: 78
A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets. Min ST: 6.
FILE: 00000007.pro WEIGHT : 15 pounds VALUE: 2300
Plasma Rifle TYPE: Weapon (0x03) ID: 15
Fo1 plasma rifle

ATTRIBUTES:

  • Req. Strength: 6
  • Damage: 30 - 65
  • Damage Type: Plasma

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 25 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 10
  • Burst Rounds: n/a
  • Ammo Class: D Energy Cell

  • Anim Code: Big Gun (K)
  • Projectile PID: PLZMRIF
  • Critical Failures: 0x03
  • Perk Granted: Long Range
  • Sound ID: 75
A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. Min ST: 6.
FILE: 00000015.pro WEIGHT : 12 pounds VALUE: 4000
Laser Pistol TYPE: Weapon (0x03) ID: 16
Fo1 Laser Pistol

ATTRIBUTES:

  • Req. Strength: 3
  • Damage: 10 - 22
  • Damage Type: Laser

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 35 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 12
  • Burst Rounds: n/a
  • Ammo Class: C Energy Cell

  • Anim Code: Pistol (H)
  • Projectile PID: LAZRPIS
  • Critical Failures: 0x03
  • Perk Granted: n/a
  • Sound ID: 67
A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells. Min ST: 3.
FILE: 00000016.pro WEIGHT : 4 pounds VALUE: 1400
Desert Eagle .44 TYPE: Weapon (0x03) ID: 18
Fo1 Desert Eagle

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 10 - 16
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 25 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 8
  • Burst Rounds: n/a
  • Ammo Class: .44 cal

  • Anim Code: Pistol (H)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 66
An ancient Desert Eagle pistol, in .44 magnum. Interest in late 20th century films made this one of the most popular handguns of all times. Min ST: 4.
FILE: 00000018.pro WEIGHT : 4 pounds VALUE: 800
Rock TYPE: Weapon (0x03) ID: 19
FO1 Rock

ATTRIBUTES:

  • Req. Strength: 1
  • Damage: 1 - 4
  • Damage Type: Normal

Attack Mode 1: Throw

  • Cost: 4 AP
  • Range: 15 hexes

Attack Mode 2: Punch

  • Cost: 3 AP
  • Range: 1 hex
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Unarmed (A)
  • Projectile PID: ROCKTHRO
  • Critical Failures: 0x01
  • Perk Granted: n/a
  • Sound ID: 50
It's a rock. The Granite-Inc. model is an upgraded version. Min ST: 1.
FILE: 00000019.pro WEIGHT : 1 pound VALUE: 0
Crowbar TYPE: Weapon (0x03) ID: 20
Fo1 Crowbar

ATTRIBUTES:

  • Req. Strength: 5
  • Damage: 3 - 10
  • Damage Type: Normal

Attack Mode 1: Swing

  • Cost: 4 AP
  • Range: 1 hex

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Club (E)
  • Projectile PID: n/a
  • Critical Failures: 0x01
  • Perk Granted: n/a
  • Sound ID: 53
A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads. Min ST: 5.
FILE: 00000020.pro WEIGHT : 5 pounds VALUE: 65
Brass Knuckles TYPE: Weapon (0x03) ID: 21
Fo1 brass knuckles

ATTRIBUTES:

  • Req. Strength: 1
  • Damage: 2 - 5
  • Damage Type: Normal

Attack Mode 1: Punch

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Unarmed (A)
  • Projectile PID: n/a
  • Critical Failures: 0x00
  • Perk Granted: n/a
  • Sound ID: 49
Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage, in unarmed combat. Min ST: 1.
FILE: 00000021.pro WEIGHT : 1 pound VALUE: 40
14mm Pistol TYPE: Weapon (0x03) ID: 22
Fo1 14mm Pistol

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 12 -22
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 24 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 6
  • Burst Rounds: n/a
  • Ammo Class: 14mm

  • Anim Code: SMG (I)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: Accuracy
  • Sound ID: 69
A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship. Min ST: 4.
FILE: 00000022.pro WEIGHT : 4 pounds VALUE: 1100
Assault Rifle TYPE: Weapon (0x03) ID: 23
Fo1 assault rifle

ATTRIBUTES:

  • Req. Strength: 5
  • Damage: 8 - 16
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 45 hexes

Attack Mode 2: Burst

  • Cost: 6 AP
  • Range: 38 hexes
  • Ammo Capacity: 24
  • Burst Rounds: 8
  • Ammo Class: 5mm

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: Long Range
  • Sound ID: 72
An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm rounds. Min ST: 5.
FILE: 00000023.pro WEIGHT : 7 pounds VALUE: 1300
Plasma Pistol TYPE: Weapon (0x03) ID: 24
Fo1 Plasma Pistol

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 15 - 35
  • Damage Type: Plasma

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 20 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 16
  • Burst Rounds: n/a
  • Ammo Class: C Energy Cell

  • Anim Code: pistol (H)
  • Projectile PID: n/a
  • Critical Failures: 0x03
  • Perk Granted: n/a
  • Sound ID: 70
Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by a small energy cell. Min ST: 4.
FILE: 00000024.pro WEIGHT : 4 pounds VALUE: 2750
Grenade (Frag) TYPE: Weapon (0x03) ID: 25
Fo1 frag grenade

ATTRIBUTES:

  • Req. Strength: 3
  • Damage: 20 - 35
  • Damage Type: Normal

Attack Mode 1: Throw

  • Cost: 4 AP
  • Range: 15 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Unarmed (A)
  • Projectile PID: GRNDTRO
  • Critical Failures: 0x04
  • Perk Granted: n/a
  • Sound ID: 79
A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact. Min ST: 3.
FILE: 00000025.pro WEIGHT : 1 pound VALUE: 150
Grenade (Plasma) TYPE: Weapon (0x03) ID: 26
Fo1 plasma grenade

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 40 - 90
  • Damage Type: Plasma

Attack Mode 1: Throw

  • Cost: 4 AP
  • Range: 15 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Unarmed (A)
  • Projectile PID: GRNDTRO
  • Critical Failures: 0x04
  • Perk Granted: n/a
  • Sound ID: 80
A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact. Min ST: 4.
FILE: 00000026.pro WEIGHT : 1 pound VALUE: 300
Grenade (Pulse) TYPE: Weapon (0x03) ID: 27
Fo1 pulse grenade

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 100 - 150
  • Damage Type: EMP

Attack Mode 1: Throw

  • Cost: 4 AP
  • Range: 15 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Unarmed (A)
  • Projectile PID: GRNDTRO
  • Critical Failures: 0x04
  • Perk Granted: n/a
  • Sound ID: 81
An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuze. Min ST: 4.
FILE: 00000027.pro WEIGHT : 1 pound VALUE: 250
Gatling Laser TYPE: Weapon (0x03) ID: 28
Fo1 Gatling Laser

ATTRIBUTES:

  • Req. Strength: 6
  • Damage: 20 - 40
  • Damage Type: Laser

Attack Mode 1: Burst

  • Cost: 6 AP
  • Range: 40 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 30
  • Burst Rounds: 10
  • Ammo Class: D Energy Cell

  • Anim Code: Minigun (L)
  • Projectile PID: n/a
  • Critical Failures: 0x03
  • Perk Granted: Long Range
  • Sound ID: 77
An H&K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells. Min ST: 6.
FILE: 00000028.pro WEIGHT : 24 pounds VALUE: 7500
Throwing Knife TYPE: Weapon (0x03) ID: 45
Fo1 Throwing Knife

ATTRIBUTES:

  • Req. Strength: 3
  • Damage: 3 - 6
  • Damage Type: Normal

Attack Mode 1: Throw

  • Cost: 5 AP
  • Range: 16 hexes

Attack Mode 2: Swing

  • Cost: 4 AP
  • Range: 1 hex
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Knife (D)
  • Projectile PID: KNIFE
  • Critical Failures: 0x01
  • Perk Granted: n/a
  • Sound ID: 52
A knife, balanced specifically for throwing. Made of titanium, and laser sharpened. Min ST: 3.
FILE: 00000045.pro WEIGHT : 1 pound VALUE: 100
Flare TYPE: Weapon (0x03) ID: 79
Fo1 Flare

ATTRIBUTES:

  • Req. Strength: 0
  • Damage: 1 - 1
  • Damage Type: Normal

Attack Mode 1: Throw

  • Cost: 1 AP
  • Range: 15 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Unarmed (A)
  • Projectile PID: FTHRO
  • Critical Failures: 0x00
  • Perk Granted: Accuracy
  • Sound ID: 52
A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it.
FILE: 00000079.pro WEIGHT : 1 pound VALUE: 35
Shotgun TYPE: Weapon (0x03) ID: 94
Fo1 Shotgun

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 12 - 22
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 14 hexes

Attack Mode 2: n/a

  • Cost: (Unused) 6 AP
  • Range: (Unused) 12 hexes
  • Ammo Capacity: 2
  • Burst Rounds: (Unused) 2
  • Ammo Class: 12-gauge

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: Accuracy
  • Sound ID: 82
A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip. Min ST: 4.
FILE: 00000094.pro WEIGHT : 5 pounds VALUE: 800
Super Sledge TYPE: Weapon (0x03) ID: 115
Fo1 Super Sledge

ATTRIBUTES:

  • Req. Strength: 5
  • Damage: 18 - 36
  • Damage Type: Normal

Attack Mode 1: Swing

  • Cost: 3 AP
  • Range: 2 hexes

Attack Mode 2: Thrust

  • Cost: 4 AP
  • Range: 2 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Big Hammer (F)
  • Projectile PID: n/a
  • Critical Failures: 0x01
  • Perk Granted: Knockback
  • Sound ID: 55
A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback. Min ST: 5.
FILE: 00000115.pro WEIGHT : 12 pounds VALUE: 3750
Ripper TYPE: Weapon (0x03) ID: 116
Fo1 Ripper

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 15 - 32
  • Damage Type: Normal

Attack Mode 1: Swing

  • Cost: 4 AP
  • Range: 1 hex

Attack Mode 2: Thrust

  • Cost: 4 AP
  • Range: 1 hex
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: C Energy Cell

  • Anim Code: Knife (D)
  • Projectile PID: n/a
  • Critical Failures: 0x01
  • Perk Granted: Penetrate
  • Sound ID: 48
A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target. Min ST: 4.
FILE: 00000116.pro WEIGHT : 2 pounds VALUE: 900
Laser Rifle TYPE: Weapon (0x03) ID: 118
Fo1 laser rifle

ATTRIBUTES:

  • Req. Strength: 6
  • Damage: 25 - 50
  • Damage Type: Laser

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 45 hexes

Attack Mode 2: n/a

  • Cost: (Unused) 6 AP
  • Range: (Unused) 20 hexes
  • Ammo Capacity: 12
  • Burst Rounds: (Unused) 2
  • Ammo Class: D Energy Cell

  • Anim Code: Big Gun (K)
  • Projectile PID: LAZRPIS
  • Critical Failures: 0x03
  • Perk Granted: Long Range
  • Sound ID: 74
A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range. Min ST: 6.
FILE: 00000118.pro WEIGHT : 12 pounds VALUE: 5000
Alien Blaster TYPE: Weapon (0x03) ID: 120
Fo1 alien blaster

ATTRIBUTES:

  • Req. Strength: 2
  • Damage: 30 - 90
  • Damage Type: Electrical

Attack Mode 1: Single

  • Cost: 4 AP
  • Range: 10 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 30
  • Burst Rounds: n/a
  • Ammo Class: C Energy Cell

  • Anim Code: Pistol (H)
  • Projectile PID: ELECT
  • Critical Failures: 0x03
  • Perk Granted: Accuracy
  • Sound ID: 83
A strange gun of obviously alien origin. Looks like it can support small energy cells, however. Min ST: 2.
FILE: 00000120.pro WEIGHT : 2 pounds VALUE: 10000
9mm Mauser TYPE: Weapon (0x03) ID: 122
Fo1 9mm Mouser

ATTRIBUTES:

  • Req. Strength: 3
  • Damage: 5 - 10
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 4 AP
  • Range: 22 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 7
  • Burst Rounds: n/a
  • Ammo Class: 9mm

  • Anim Code: Pistol (H)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: Accuracy
  • Sound ID: 66
A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate. Min ST: 3.
FILE: 00000122.pro WEIGHT : 3 pounds VALUE: 1500
Sniper Rifle TYPE: Weapon (0x03) ID: 143
Fo1 Sniper Rifle

ATTRIBUTES:

  • Req. Strength: 5
  • Damage: 14 - 34
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 6 AP
  • Range: 50 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 6
  • Burst Rounds: n/a
  • Ammo Class: .223 cal

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: Long Range
  • Sound ID: 71
A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber. Min ST: 5.
FILE: 00000143.pro WEIGHT : 8 pounds VALUE: 2200
Molotov Cocktail TYPE: Weapon (0x03) ID: 159
Fo1 Molotov Cocktail

ATTRIBUTES:

  • Req. Strength: 3
  • Damage: 8 - 20
  • Damage Type: Explosive

Attack Mode 1: Throw

  • Cost: 5 AP
  • Range: 12 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Unarmed (A)
  • Projectile PID: MOLOTOV
  • Critical Failures: 0x04
  • Perk Granted: n/a
  • Sound ID: 79
A home-made flammable grenade. Min ST: 3.
FILE: 00000159.pro WEIGHT : 1 pound VALUE: 50
Cattle Prod TYPE: Weapon (0x03) ID: 160
Fo1 Cattle Prod

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 12 - 20
  • Damage Type: Electrical

Attack Mode 1: Swing

  • Cost: 4 AP
  • Range: 1 hex

Attack Mode 2: Thrust

  • Cost: 4 AP
  • Range: 1 hex
  • Ammo Capacity: 20
  • Burst Rounds: n/a
  • Ammo Class: C Energy Cell

  • Anim Code: Club (E)
  • Projectile PID: n/a
  • Critical Failures: 0x01
  • Perk Granted: Accurate
  • Sound ID: 57
A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power. Min ST: 4.
FILE: 00000160.pro WEIGHT : 3 pounds VALUE: 600
Red Ryder BB Gun TYPE: Weapon (0x03) ID: 161
Fo1 Red Ryder BB Gun

ATTRIBUTES:

  • Req. Strength: 3
  • Damage: 1 - 3
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 22 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 100
  • Burst Rounds: n/a
  • Ammo Class: BB's

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 85
A Red Ryder BB gun. The classic. Min ST: 3.
FILE: 00000161.pro WEIGHT : 5 pounds VALUE: 200
Red Ryder LE BB Gun TYPE: Weapon (0x03) ID: 162
Fo1 Red Ryder LE BB Gun

ATTRIBUTES:

  • Req. Strength: 3
  • Damage: 25 - 25
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 4 AP
  • Range: 32 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 100
  • Burst Rounds: n/a
  • Ammo Class: BB's

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: Long Range
  • Sound ID: 85
A limited edition version of the Red Ryder BB gun. A true classic. Min ST: 3.
FILE: 00000162.pro WEIGHT : 5 pounds VALUE: 3500
Flare TYPE: Weapon (0x03) ID: 205
Fo1 Flare (Lit)

ATTRIBUTES:

  • Req. Strength: 0
  • Damage: 1 - 1
  • Damage Type: Normal

Attack Mode 1: Throw

  • Cost: 0 AP
  • Range: 15 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Unarmed (A)
  • Projectile PID: FTHRO
  • Critical Failures: 0x00
  • Perk Granted: Accurate
  • Sound ID: 52
A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. It is lit.
FILE: 00000205.pro WEIGHT : 1 pound VALUE: 60
Turbo Plasma Rifle TYPE: Weapon (0x03) ID: 233
Fo1 turbo plasma rifle

ATTRIBUTES:

  • Req. Strength: 6
  • Damage: 35 - 70
  • Damage Type: Plasma

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 35 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 10
  • Burst Rounds: n/a
  • Ammo Class: D Energy Cell

  • Anim Code: Big Gun (K)
  • Projectile PID: PLZMRIF
  • Critical Failures: 0x03
  • Perk Granted: Long Range
  • Sound ID: 75
A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. Min ST: 6.
FILE: 00000233.pro WEIGHT : 14 pounds VALUE: 10000
Spiked Knuckles TYPE: Weapon (0x03) ID: 234
Fo1 spiked knuckles

ATTRIBUTES:

  • Req. Strength: 1
  • Damage: 4 - 10
  • Damage Type: Normal

Attack Mode 1: Punch

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Unarmed (A)
  • Projectile PID: n/a
  • Critical Failures: 0x00
  • Perk Granted: n/a
  • Sound ID: 49
An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat. Min ST: 1.
FILE: 00000234.pro WEIGHT : 1 pound VALUE: 250
Power Fist TYPE: Weapon (0x03) ID: 235
Fo1 power fist

ATTRIBUTES:

  • Req. Strength: 1
  • Damage: 12 - 24
  • Damage Type: Normal

Attack Mode 1: Punch

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 25
  • Burst Rounds: n/a
  • Ammo Class: C Energy Cell

  • Anim Code: Unarmed (A)
  • Projectile PID: n/a
  • Critical Failures: 0x00
  • Perk Granted: Penetrate
  • Sound ID: 49
A "Big Frigger" Power Fist from BeatCo. Considered by many to be the ultimate weapon to use in unarmed combat. Others are just scared. Powered by small energy cells. Min ST: 1.
FILE: 00000235.pro WEIGHT : 7 pounds VALUE: 2200
Combat Knife TYPE: Weapon (0x03) ID: 236
Fo1 combat knife

ATTRIBUTES:

  • Req. Strength: 2
  • Damage: 3 - 10
  • Damage Type: Normal

Attack Mode 1: Swing

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: Thrust

  • Cost: 3 AP
  • Range: 1 hex
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Knife (D)
  • Projectile PID: n/a
  • Critical Failures: 0x01
  • Perk Granted: n/a
  • Sound ID: 51
A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use! Min ST: 2.
FILE: 00000236.pro WEIGHT : 2 pounds VALUE: 165
.223 Pistol TYPE: Weapon (0x03) ID: 241
Fo1 .223 Pistol

ATTRIBUTES:

  • Req. Strength: 5
  • Damage: 20 - 30
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 30 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 5
  • Burst Rounds: n/a
  • Ammo Class: .223 cal

  • Anim Code: Pistol (H)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: Penetrate
  • Sound ID: 69
A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill. Min ST: 5.
FILE: 00000241.pro WEIGHT : 5 pounds VALUE: 3500
Combat Shotgun TYPE: Weapon (0x03) ID: 242
Fo1 Combat Shotgun

ATTRIBUTES:

  • Req. Strength: 5
  • Damage: 15 - 25
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 22 hexes

Attack Mode 2: Burst

  • Cost: 6 AP
  • Range: 18 hexes
  • Ammo Capacity: 12
  • Burst Rounds: 3
  • Ammo Class: 12-gauge

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: Accuracy
  • Sound ID: 82
A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability. Min ST: 5.
FILE: 00000242.pro WEIGHT : 10 pounds VALUE: 2750
Jonny's BB Gun TYPE: Weapon (0x03) ID: 261
Fo2 Jonny's BB Gun

ATTRIBUTES:

  • Req. Strength: 3
  • Damage: 1 - 3
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 22 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 100
  • Burst Rounds: n/a
  • Ammo Class: BB's

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 85
A Red Ryder BB gun with the name 'Jonny' scratched on the stock. Min ST: 3.
FILE: 00000261.pro WEIGHT : 5 pounds VALUE: 200
H&K CAWS TYPE: Weapon (0x03) ID: 268
Fo2 H&K CAWS

ATTRIBUTES:

  • Req. Strength: 6
  • Damage: 15 - 25
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 30 hexes

Attack Mode 2: Burst

  • Cost: 6 AP
  • Range: 20 hexes
  • Ammo Capacity: 10
  • Burst Rounds: 5
  • Ammo Class: 12-gauge

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: Accuracy
  • Sound ID: 82
The CAWS, short for Close Assault Weapons System, shotgun is a useful tool for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells. Min ST: 6.
FILE: 00000268.pro WEIGHT : 5 pounds VALUE: 4750
Sharpened Spear TYPE: Weapon (0x03) ID: 280
Spear2

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 4 - 12
  • Damage Type: Normal

Attack Mode 1: Thrust

  • Cost: 4 AP
  • Range: 2 hexes

Attack Mode 2: Throw

  • Cost: 6 AP
  • Range: 8 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Spear (G)
  • Projectile PID: SPEAR
  • Critical Failures: 0x01
  • Perk Granted: n/a
  • Sound ID: 56
A razor tipped polearm. The shaft is wooden, and the tip is sharpened steel. Min ST: 4.
FILE: 00000280.pro WEIGHT : 4 pounds VALUE: 100
Tommy Gun TYPE: Weapon (0x03) ID: 283
TOMMYGUN

ATTRIBUTES:

  • Req. Strength: 6
  • Damage: 3 - 20
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 32 hexes

Attack Mode 2: Burst

  • Cost: 6 AP
  • Range: 16 hexes
  • Ammo Capacity: 50
  • Burst Rounds: 10
  • Ammo Class: .45 cal

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 72
This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 50 round drum magazine. Min ST: 6.
FILE: 00000283.pro WEIGHT : 7 pounds VALUE: 1200
Scoped Hunting Rifle TYPE: Weapon (0x03) ID: 287
Fo2 Scoped Hunting Rifle

ATTRIBUTES:

  • Req. Strength: 5
  • Damage: 8 - 20
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 40 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 10
  • Burst Rounds: n/a
  • Ammo Class: .223 FMJ

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: Scope Range
  • Sound ID: 71
Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for. Min ST: 5.
FILE: 00000287.pro WEIGHT : 11 pounds VALUE: 1500
Boxing Gloves TYPE: Weapon (0x03) ID: 292
Fo2 Boxing Gloves

ATTRIBUTES:

  • Req. Strength: 1
  • Damage: 1 - 1
  • Damage Type: Normal

Attack Mode 1: Punch

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: n/a
  • Projectile PID: n/a
  • Critical Failures: 0x00
  • Perk Granted: Knockback
  • Sound ID: 49
A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain.
FILE: 00000292.pro WEIGHT : 5 pounds VALUE: 250
Plated Boxing Gloves TYPE: Weapon (0x03) ID: 293
Fo2 Plated Boxing Gloves

ATTRIBUTES:

  • Req. Strength: 1
  • Damage: 2 - 5
  • Damage Type: Normal

Attack Mode 1: Punch

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: n/a
  • Projectile PID: n/a
  • Critical Failures: 0x00
  • Perk Granted: Knockback
  • Sound ID: 49
Someone has "accidentally" slipped metal plates into these boxing gloves. It could technically be considered cheating, but you prefer to think of it as an increased opportunity to dispense bone-crunching damage.
FILE: 00000293.pro WEIGHT : 10 pounds VALUE: 300
HK P90c TYPE: Weapon (0x03) ID: 296
Fo2 H&K P90c

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 12 - 16
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 4 AP
  • Range: 30 hexes

Attack Mode 2: Burst

  • Cost: 5 AP
  • Range: 25 hexes
  • Ammo Capacity: 24
  • Burst Rounds: 12
  • Ammo Class: 10mm

  • Anim Code: SMG (I)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 72
The Heckler & Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout, and compact design, make it easy to control. The durable P90c is prized for its reliability, and high firepower in a ruggedly-compact package. Min ST: 4.
FILE: 00000296.pro WEIGHT : 8 pounds VALUE: 2500
Pipe Rifle TYPE: Weapon (0x03) ID: 299
Springun

ATTRIBUTES:

  • Req. Strength: 5
  • Damage: 5 - 12
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 20 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 1
  • Burst Rounds: n/a
  • Ammo Class: 10mm

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 71
This is a hand-made single shot rifle. Min ST: 5.
FILE: 00000299.pro WEIGHT : 10 pounds VALUE: 200
Zip Gun TYPE: Weapon (0x03) ID: 300
Zipgun

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 5 - 12
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 4 AP
  • Range: 15 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 1
  • Burst Rounds: n/a
  • Ammo Class: 10mm

  • Anim Code: Pistol (H)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 86
A handmade single shot pistol. Min ST: 4.
FILE: 00000300.pro WEIGHT : 4 pounds VALUE: 150
.44 Magnum Revolver TYPE: Weapon (0x03) ID: 313
Fo2 .44 Magnum Revolver

ATTRIBUTES:

  • Req. Strength: 5
  • Damage: 12 - 18
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 4 AP
  • Range: 15 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 6
  • Burst Rounds: n/a
  • Ammo Class: .44 cal

  • Anim Code: Pistol (H)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 69
Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk?. Min ST: 5.
FILE: 00000313.pro WEIGHT : 5 pounds VALUE: 600
Switchblade TYPE: Weapon (0x03) ID: 319
Switchblade

ATTRIBUTES:

  • Req. Strength: 1
  • Damage: 2 - 5
  • Damage Type: Normal

Attack Mode 1: Swing

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: Thrust

  • Cost: 3 AP
  • Range: 1 hex
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Knife (D)
  • Projectile PID: n/a
  • Critical Failures: 0x01
  • Perk Granted: n/a
  • Sound ID: 51
The blade of this small knife is held by a spring. When a button on the handle is pressed, the blades shoots out with a satisfying "Sssssshk" sound. Min ST: 1.
FILE: 00000319.pro WEIGHT : 1 pound VALUE: 50
Sharpened Pole TYPE: Weapon (0x03) ID: 320
Spear3

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 2 - 4
  • Damage Type: Normal

Attack Mode 1: Thrust

  • Cost: 4 AP
  • Range: 2 hexes

Attack Mode 2: Throw

  • Cost: 6 AP
  • Range: 8 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Spear (G)
  • Projectile PID: SPEAR
  • Critical Failures: 0x01
  • Perk Granted: n/a
  • Sound ID: 56
A wood pole sharpened at one end. Min ST: 4.
FILE: 00000320.pro WEIGHT : 3 pounds VALUE: 5
M3A1 "Grease Gun" SMG TYPE: Weapon (0x03) ID: 332
Fo2 Grease Gun

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 10 - 20
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 4 AP
  • Range: 20 hexes

Attack Mode 2: Burst

  • Cost: 5 AP
  • Range: 15 hexes
  • Ammo Capacity: 30
  • Burst Rounds: 8
  • Ammo Class: .45 cal

  • Anim Code: SMG (I)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 68
This submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the "Grease Gun" was simple and cheap to manufacture so there are still quite a few still in use. Min ST: 4.
FILE: 00000332.pro WEIGHT : 7 pounds VALUE: 1750
Bozar TYPE: Weapon (0x03) ID: 350
Fo2 Bozar

ATTRIBUTES:

  • Req. Strength: 6
  • Damage: 25 - 35
  • Damage Type: Normal

Attack Mode 1: Burst

  • Cost: 6 AP
  • Range: 35 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 30
  • Burst Rounds: 15
  • Ammo Class: .223

  • Anim Code: Big Gun (K)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 82
The ultimate refinement of the sniper's art. Although, somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements. Min ST: 6.
FILE: 00000350.pro WEIGHT : 20 pounds VALUE: 5250
FN FAL TYPE: Weapon (0x03) ID: 351
Fo2 FN FAL

ATTRIBUTES:

  • Req. Strength: 5
  • Damage: 9 - 18
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 35 hexes

Attack Mode 2: Burst

  • Cost: 6 AP
  • Range: 30 hexes
  • Ammo Capacity: 20
  • Burst Rounds: 10
  • Ammo Class: 7.62mm

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 72
This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation. Min ST: 5.
FILE: 00000351.pro WEIGHT : 9 pounds VALUE: 1500
H&K G11 TYPE: Weapon (0x03) ID: 352
Fo2 H&K G11

ATTRIBUTES:

  • Req. Strength: 5
  • Damage: 10 - 20
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 35 hexes

Attack Mode 2: Burst

  • Cost: 6 AP
  • Range: 30 hexes
  • Ammo Capacity: 50
  • Burst Rounds: 5
  • Ammo Class: 4.7mm caseless

  • Anim Code: SMG (I)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 72
This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity. Min ST: 5.
FILE: 00000352.pro WEIGHT : 8 pounds VALUE: 6500
XL70E3 TYPE: Weapon (0x03) ID: 353
XL70E3

ATTRIBUTES:

  • Req. Strength: 5
  • Damage: 12 - 19
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 35 hexes

Attack Mode 2: Burst

  • Cost: 6 AP
  • Range: 30 hexes
  • Ammo Capacity: 20
  • Burst Rounds: 8
  • Ammo Class: 5mm

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 72
This was an experimental weapon at the time of the war. Manufactured, primarily, from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools. Min ST: 5.
FILE: 00000353.pro WEIGHT : 9 pounds VALUE: 3000
Pancor Jackhammer TYPE: Weapon (0x03) ID: 354
Fo2 Pancor Jackhammer

ATTRIBUTES:

  • Req. Strength: 5
  • Damage: 18 - 29
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 35 hexes

Attack Mode 2: Burst

  • Cost: 6 AP
  • Range: 25 hexes
  • Ammo Capacity: 10
  • Burst Rounds: 5
  • Ammo Class: 12-gauge

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 82
The Jackhammer, despite its name, is an easy to control shotgun, even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced & easy to control. Min ST: 5.
FILE: 00000354.pro WEIGHT : 12 pounds VALUE: 5500
Light Support Weapon TYPE: Weapon (0x03) ID: 355
Fo2 Light Support Weapon

ATTRIBUTES:

  • Req. Strength: 6
  • Damage: 20 - 30
  • Damage Type: Normal

Attack Mode 1: Burst

  • Cost: 6 AP
  • Range: 40 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 30
  • Burst Rounds: 10
  • Ammo Class: .223

  • Anim Code: Big Gun (K)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 76
This squad-level support weapon has a bullpup design. The bullpup design makes it difficult to use while lying down. Because of this it was remanded to National Guard units. It, however, earned a reputation as a reliable weapon that packs a lot of punch for its size. Min ST: 6.
FILE: 00000355.pro WEIGHT : 20 pounds VALUE: 4750
Shiv TYPE: Weapon (0x03) ID: 383
Fo2 Shiv

ATTRIBUTES:

  • Req. Strength: 1
  • Damage: 1 - 4
  • Damage Type: Normal

Attack Mode 1: Swing

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: Thrust

  • Cost: 3 AP
  • Range: 1 hex
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Knife (D)
  • Projectile PID: n/a
  • Critical Failures: 0x01
  • Perk Granted: n/a
  • Sound ID: 51
This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others. Min ST: 1.
FILE: 00000383.pro WEIGHT : 1 pound VALUE: 2
Wrench TYPE: Weapon (0x03) ID: 384
Wrench

ATTRIBUTES:

  • Req. Strength: 3
  • Damage: 3 - 6
  • Damage Type: Normal

Attack Mode 1: Swing

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: n/a

  • Cost: 3 AP
  • Range: 1 hex
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Club (E)
  • Projectile PID: n/a
  • Critical Failures: 0x01
  • Perk Granted: n/a
  • Sound ID: 53
A typical wrench used by mechanics. Min ST: 3.
FILE: 00000384.pro WEIGHT : 4 pounds VALUE: 65
Sawed-Off Shotgun TYPE: Weapon (0x03) ID: 385
Fo2 Sawed-Off Shotgun

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 12 - 24
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 7 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 2
  • Burst Rounds: n/a
  • Ammo Class: 12-gauge

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: Accuracy
  • Sound ID: 82
Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control. Min ST: 4.
FILE: 00000385.pro WEIGHT : 4 pounds VALUE: 800
Louisville Slugger TYPE: Weapon (0x03) ID: 386
Fo2 Louisville Slugger

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 12 - 30
  • Damage Type: Normal

Attack Mode 1: Swing

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Club (E)
  • Projectile PID: n/a
  • Critical Failures: 0x01
  • Perk Granted: Knockback
  • Sound ID: 54
This all-American, hardwood, baseball bat will knock anything right out of the park. Min ST: 4.
FILE: 00000386.pro WEIGHT : 4 pounds VALUE: 2700
M60 TYPE: Weapon (0x03) ID: 387
Fo2 M60

ATTRIBUTES:

  • Req. Strength: 7
  • Damage: 18 - 26
  • Damage Type: Normal

Attack Mode 1: Burst

  • Cost: 6 AP
  • Range: 35 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 50
  • Burst Rounds: 10
  • Ammo Class: 7.62mm

  • Anim Code: Big Gun (K)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 76
This relatively light machine gun was prized by militaries around for world for its high rate of fire. This reliable, battlefield-proven design, was used on vehicles and for squad level fire-support. Min ST: 7.
FILE: 00000387.pro WEIGHT : 23 pounds VALUE: 3500
Needler Pistol TYPE: Weapon (0x03) ID: 388
Fo2 Needler Pistol

ATTRIBUTES:

  • Req. Strength: 3
  • Damage: 12 - 24
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 24 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 10
  • Burst Rounds: n/a
  • Ammo Class: HN needler

  • Anim Code: Pistol (H)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: Penetration
  • Sound ID: 90
You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo. Min ST: 3.
FILE: 00000388.pro WEIGHT : 4 pounds VALUE: 2200
Avenger Minigun TYPE: Weapon (0x03) ID: 389
Fo2 Avenger Minigun

ATTRIBUTES:

  • Req. Strength: 7
  • Damage: 10 - 14
  • Damage Type: Normal

Attack Mode 1: Burst

  • Cost: 6 AP
  • Range: 40 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 120
  • Burst Rounds: 40
  • Ammo Class: 5mm

  • Anim Code: Minigun (L)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 76
Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include improved, gel-fin, cooling and chromium plated barrel-bores. This gives it a greater range and lethality. Min ST: 7.
FILE: 00000389.pro WEIGHT : 28 pounds VALUE: 5500
Solar Scorcher TYPE: Weapon (0x03) ID: 390
Fo2 Solar Scorcher

ATTRIBUTES:

  • Req. Strength: 3
  • Damage: 20 - 60
  • Damage Type: Laser

Attack Mode 1: Single

  • Cost: 4 AP
  • Range: 20 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 6
  • Burst Rounds: n/a
  • Ammo Class: (Only usable during the day)

  • Anim Code: Pistol (H)
  • Projectile PID: LAZRPIS
  • Critical Failures: 0x03
  • Perk Granted: Accuracy
  • Sound ID: 67
Without the sun's rays to charge this weapon's capcitors this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter. Min ST: 3.
FILE: 00000390.pro WEIGHT : 5 pounds VALUE: 2000
H&K G11E TYPE: Weapon (0x03) ID: 391
Fo2 H&K G11E

ATTRIBUTES:

  • Req. Strength: 6
  • Damage: 13 - 33
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 40 hexes

Attack Mode 2: Burst

  • Cost: 6 AP
  • Range: 35 hexes
  • Ammo Capacity: 50
  • Burst Rounds: 7
  • Ammo Class: 4.7mm caseless

  • Anim Code: SMG (I)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 72
This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity. Min ST: 6.
FILE: 00000391.pro WEIGHT : 8 pounds VALUE: 8000
M72 Gauss Rifle TYPE: Weapon (0x03) ID: 392
Fo2 M72 Gauss Rifle

ATTRIBUTES:

  • Req. Strength: 6
  • Damage: 32 - 43
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 50 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 20
  • Burst Rounds: n/a
  • Ammo Class: 2mm

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: Accuracy
  • Sound ID: 87
The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled. Min ST: 6.
FILE: 00000392.pro WEIGHT : 9 pounds VALUE: 8250
Phazer TYPE: Weapon (0x03) ID: 393
PhazerImage

ATTRIBUTES:

  • Req. Strength: 3
  • Damage: 20 - 30
  • Damage Type: Laser

Attack Mode 1: Single

  • Cost: 4 AP
  • Range: 25 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 12
  • Burst Rounds: n/a
  • Ammo Class: C Energy Cell

  • Anim Code: Pistol (H)
  • Projectile PID: LAZRPIS
  • Critical Failures: 0x03
  • Perk Granted: Accuracy
  • Sound ID: 67
This mysterious high tech weapon appears to have some sort of energy generator inside. If it wasn't damaged, this gun could be the ultimate weapon against any enemy. The backup energy module consists of replaceable small energy cell. Min ST: 3.
FILE: 00000393.pro WEIGHT : 4 pounds VALUE: 7500
PPK12 Gauss Pistol TYPE: Weapon (0x03) ID: 394
Fo2 Gauss Pistol

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 22 - 32
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 4 AP
  • Range: 50 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 12
  • Burst Rounds: n/a
  • Ammo Class: 2mm

  • Anim Code: Pistol (H)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: Accuracy
  • Sound ID: 67
Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor. Min ST: 4.
FILE: 00000394.pro WEIGHT : 5 pounds VALUE: 5250
Vindicator Minigun TYPE: Weapon (0x03) ID: 395
Fo2 Vindicator Minigun

ATTRIBUTES:

  • Req. Strength: 7
  • Damage: 14 - 19
  • Damage Type: Normal

Attack Mode 1: Burst

  • Cost: 6 AP
  • Range: 30 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 100
  • Burst Rounds: 25
  • Ammo Class: 4.7mm caseless

  • Anim Code: Minigun (L)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: n/a
  • Sound ID: 76
The German Rheinmetal AG company created the ultimate minigun. The Vindicator throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. As the pinnacle of Teutonic engineering skill, it is the ultimate hand-held weapon. Min ST: 7.
FILE: 00000395.pro WEIGHT : 28 pounds VALUE: 15250
YK32 Pulse Pistol TYPE: Weapon (0x03) ID: 396
Fo2 YK32 Pulse Pistol

ATTRIBUTES:

  • Req. Strength: 3
  • Damage: 32 - 46
  • Damage Type: Electrical

Attack Mode 1: Single

  • Cost: 4 AP
  • Range: 15 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 5
  • Burst Rounds: n/a
  • Ammo Class: C Energy Cell

  • Anim Code: Pistol (H)
  • Projectile PID: n/a
  • Critical Failures: 0x03
  • Perk Granted: Penetration
  • Sound ID: 35
The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design. Min ST: 3.
FILE: 00000396.pro WEIGHT : 5 pounds VALUE: 12500
YK42B Pulse Rifle TYPE: Weapon (0x03) ID: 397
Fo2 YK42B Pulse Rifle

ATTRIBUTES:

  • Req. Strength: 6
  • Damage: 54 - 78
  • Damage Type: Electrical

Attack Mode 1: Single

  • Cost: 5 AP
  • Range: 30 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 10
  • Burst Rounds: 1
  • Ammo Class: D Energy Cell

  • Anim Code: Rifle (J)
  • Projectile PID: n/a
  • Critical Failures: 0x03
  • Perk Granted: Penetration
  • Sound ID: 88
The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range. Min ST: 3.
FILE: 00000397.pro WEIGHT : 9 pounds VALUE: 17500
.44 Magnum (Speed Load) TYPE: Weapon (0x03) ID: 398
Fo2 .44 Magnum Speedloader

ATTRIBUTES:

  • Req. Strength: 5
  • Damage: 12 - 18
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 4 AP
  • Range: 20 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 6
  • Burst Rounds: n/a
  • Ammo Class: .44 cal

  • Anim Code: Pistol (H)
  • Projectile PID: n/a
  • Critical Failures: 0x02
  • Perk Granted: Fast Reload
  • Sound ID: 69
A .44 Magnum Revolver with a speed loader. Min ST: 5.
FILE: 00000398.pro WEIGHT : 5 pounds VALUE: 600
Super Cattle Prod TYPE: Weapon (0x03) ID: 399
Fo2 Super Cattle Prod

ATTRIBUTES:

  • Req. Strength: 4
  • Damage: 20 - 32
  • Damage Type: Electrical

Attack Mode 1: Swing

  • Cost: 4 AP
  • Range: 1 hex

Attack Mode 2: Thrust

  • Cost: 4 AP
  • Range: 1 hex
  • Ammo Capacity: 20
  • Burst Rounds: n/a
  • Ammo Class: C Energy Cell

  • Anim Code: Club (E)
  • Projectile PID: n/a
  • Critical Failures: 0x01
  • Perk Granted: Accuracy
  • Sound ID: 57
A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge. Min ST: 4.
FILE: 00000399.pro WEIGHT : 3 pounds VALUE: 600
Improved Flamer TYPE: Weapon (0x03) ID: 400
Fo2 Improved Flamer

ATTRIBUTES:

  • Req. Strength: 6
  • Damage: 45 - 90
  • Damage Type: Fire

Attack Mode 1: Flame

  • Cost: 6 AP
  • Range: 5 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 5
  • Burst Rounds: 1
  • Ammo Class: Flamethrower Fuel

  • Anim Code: Big Gun (K)
  • Projectile PID: n/a
  • Critical Failures: 0x06
  • Perk Granted: Flameboy
  • Sound ID: 73
A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flamable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture which causes greater combustibility. Min ST: 6.
FILE: 00000400.pro WEIGHT : 19 pounds VALUE: 2000


Laser Rifle (Ext. Cap.)
TYPE: Weapon ID: 401

File:Lrifle2.gif

LRIFLE2.frm

DESCRIPTION: This Wattz 2000 laser rifle has had its recharging system upgraded and a special recycling chip installed that reduces the drain on the micro fusion cell by 50%. Min ST: 6.
ATTRIBUTES:

Attack Mode (1)
Single: 5 AP
Range: 45

Attack Mode (2)
NONE
NONE
Req. Strength: 6

Damage: 25 - 50
Damage Type: Normal

Ammo Type: D Energy Cell
Ammo Capacity: 24
Burst Round: 2
FILE: 00000079.pro WEIGHT: 12 pounds PRICE: 5000
Magneto-Laser Pistol
TYPE: Weapon ID: 402

File:Mlaspist.gif

MLASPIST.frm

DESCRIPTION: This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power. Min ST: 3.
ATTRIBUTES:

Attack Mode (1)
Single: 5 AP
Range: 35

Attack Mode (2)
NONE
NONE
Req. Strength: 3

Damage: 10 - 22
Damage Type: Normal

Ammo Type: C Energy Cell
Ammo Capacity: 12
Burst Round: 0
FILE: 00000079.pro WEIGHT: 4 pounds PRICE: 1400
FN FAL (Night Sight)
TYPE: Weapon ID: 403

File:Fnfallow.gif

FNFALLOW.frm

DESCRIPTION: This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation. This weapon has been equipped with a night sight for greater night accuracy. Min ST: 5.
ATTRIBUTES:

Attack Mode (1)
Single: 5 AP
Range: 35

Attack Mode (2)
Burst: 6 AP
Range: 30
Req. Strength: 5

Damage: 9 - 18
Damage Type: Normal

Ammo Type: 7.62mm
Ammo Capacity: 20
Burst Round: 10
FILE: 00000079.pro WEIGHT: 10 pounds PRICE: 2000
Desert Eagle (Exp. Mag.)
TYPE: Weapon ID: 404

File:Deagle2.gif

DEAGLE2.frm

DESCRIPTION: An ancient Desert Eagle pistol, in .44 magnum. Interest in late 20th century films made this one of the most popular handguns of all times. This one has been equipped with an expanded magazine for longer fun and games! Min ST: 4.
ATTRIBUTES:

Attack Mode (1)
Single: 5 AP
Range: 25

Attack Mode (2)
NONE
NONE
Req. Strength: 4

Damage: 10 - 16
Damage Type: Normal

Ammo Type: .44 cal
Ammo Capacity: 20
Burst Round: 0
FILE: 00000079.pro WEIGHT: 4 pounds PRICE: 800
Assault Rifle (Exp. Mag.)
TYPE: Weapon ID: 405

File:Assrifl2.gif

ASSRIFL2.frm

DESCRIPTION: This Assault Rifle has an extended, military sized, ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray. Min ST: 5.
ATTRIBUTES:

Attack Mode (1)
Single: 5 AP
Range: 45

Attack Mode (2)
Burst: 6 AP
Range: 38
Req. Strength: 5

Damage: 8 - 16
Damage Type: Normal

Ammo Type: 5mm
Ammo Capacity: 100
Burst Round: 8
FILE: 00000079.pro WEIGHT: 8 pounds PRICE: 1300
Plasma Pistol (Ext. Cap.)
TYPE: Weapon ID: 406

File:Plaspst2.gif

plaspst2.frm

DESCRIPTION: This Glock 86 Plasma Pistol has had its magnetic housing chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended. Min ST: 4.
ATTRIBUTES:

Attack Mode (1)
Single: 5 AP
Range: 20

Attack Mode (2)
NONE
NONE
Req. Strength: 4

Damage: 15 - 35
Damage Type: Normal

Ammo Type: C Energy Cell
Ammo Capacity: 32
Burst Round: 0
FILE: 00000079.pro WEIGHT: 5 pounds PRICE: 2750
Mega Power Fist
TYPE: Weapon ID: 407

File:Mpwrfist.gif

MPWRFIST.frm

DESCRIPTION: A "Big Frigger" Power Fist from BeatCo. Considered by many to be the ultimate weapon to use in unarmed combat. This one has upgraded power servos for increased strength. Powered by small energy cells. Min ST: 1.
ATTRIBUTES:

Attack Mode (1)
Punch: 3 AP
Range: 1

Attack Mode (2)
NONE
NONE
Req. Strength: 1

Damage: 20 - 40
Damage Type: Normal

Ammo Type: C Energy Cell
Ammo Capacity: 25
Burst Round: 0
FILE: 00000079.pro WEIGHT: 7 pounds PRICE: 2200
Holy Hand Grenade
TYPE: Weapon ID: 421

File:Holygren.gif

holygren.frm

DESCRIPTION: A Holy relic of godly might.
ATTRIBUTES:

Attack Mode (1)
Throw: 4 AP
Range: 20

Attack Mode (2)
NONE
NONE
Req. Strength: 2

Damage: 300 - 500
Damage Type: Normal

Ammo Type: None
Ammo Capacity: -
Burst Round: -
FILE: 00000079.pro WEIGHT: 2 pounds PRICE: 1
Gold Nugget
TYPE: Weapon ID: 423

File:Rock2.gif

rock2.frm

DESCRIPTION: A nugget of gold.
ATTRIBUTES:

Attack Mode (1)
Throw: 4 AP
Range: 10

Attack Mode (2)
Punch: 3 AP
Range: 0
Req. Strength: 2

Damage: 3 - 6
Damage Type: Normal

Ammo Type: None
Ammo Capacity: -
Burst Round: -
FILE: 00000079.pro WEIGHT: 10 pounds PRICE: 50
Uranium Ore
TYPE: Weapon ID: 426

File:Rock4.gif

rock4.frm

DESCRIPTION: A chunk of Uranium Ore, unrefined.
ATTRIBUTES:

Attack Mode (1)
Throw: 4 AP
Range: 10

Attack Mode (2)
Punch: 3 AP
Range: 0
Req. Strength: 2

Damage: 3 - 6
Damage Type: Normal

Ammo Type: None
Ammo Capacity: -
Burst Round: -
FILE: 00000079.pro WEIGHT: 10 pounds PRICE: 0
Flame Breath
TYPE: Weapon ID: 427

Geckfire

geckfire.frm

DESCRIPTION:
ATTRIBUTES:

Attack Mode (1)
Burst(Flame): 6 AP
Range: 5

Attack Mode (2)
NONE
NONE
Req. Strength: 1

Damage: 35 - 50
Damage Type: Normal

Ammo Type: None
Ammo Capacity: -
Burst Round: -
FILE: 00000079.pro WEIGHT: 1 pounds PRICE: 0
Refined Uranium Ore
TYPE: Weapon ID: 486

File:Rock4.gif

rock4.frm

DESCRIPTION: A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier.
ATTRIBUTES:

Attack Mode (1)
Throw: 4 AP
Range: 10

Attack Mode (2)
Punch: 3 AP
Range: 0
Req. Strength: 2

Damage: 3 - 6
Damage Type: Normal

Ammo Type: None
Ammo Capacity: -
Burst Round: -
FILE: 00000079.pro WEIGHT: 15 pounds PRICE: 0
Special Boxer Weapon
TYPE: Weapon ID: 489

Boxweap1

boxweap1.frm

DESCRIPTION:
ATTRIBUTES:

Attack Mode (1)
Swing: 3 AP
Range: 1

Attack Mode (2)
Thrust: 0 AP
Range: 0
Req. Strength: 1

Damage: 1 - 1
Damage Type: Normal

Ammo Type: None
Ammo Capacity: -
Burst Round: -
FILE: 00000079.pro WEIGHT: 0 pounds PRICE: 0
Boxing Gloves
TYPE: Weapon ID: 496

File:Boxglove.gif

boxglove.frm

DESCRIPTION: A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain.
ATTRIBUTES:

Attack Mode (1)
Punch: 3 AP
Range: 1

Attack Mode (2)
NONE
NONE
Req. Strength: 1

Damage: 1 - 1
Damage Type: Normal

Ammo Type: None
Ammo Capacity: -
Burst Round: -
FILE: 00000079.pro WEIGHT: 5 pounds PRICE: 250
Plated Boxing Gloves
TYPE: Weapon ID: 497

File:Boxglov2.gif

boxglov2.frm

DESCRIPTION: Someone has "accidentally" slipped metal plates into these boxing gloves. It could technically be considered cheating, but you prefer to think of it as an increased opportunity to dispense bone-crunching damage.
ATTRIBUTES:

Attack Mode (1)
Punch: 3 AP
Range: 1

Attack Mode (2)
NONE
NONE
Req. Strength: 1

Damage: 2 - 5
Damage Type: Normal

Ammo Type: None
Ammo Capacity: -
Burst Round: -
FILE: 00000079.pro WEIGHT: 10 pounds PRICE: 300
Dual Plasma Cannon
TYPE: Weapon ID: 498

Gunturet

gunturet.frm

DESCRIPTION: Only use for Gun Turret critter.
ATTRIBUTES:

Attack Mode (1)
Single: 5 AP
Range: 25

Attack Mode (2)
NONE
NONE
Req. Strength: 1

Damage: 45 - 90
Damage Type: Normal

Ammo Type: None
Ammo Capacity: -
Burst Round: -
FILE: 00000079.pro WEIGHT: 10 pounds PRICE: 0
FN FAL HPFA
TYPE: Weapon ID: 500

File:Fnfal.gif

fnfal.frm

DESCRIPTION:
ATTRIBUTES:

Attack Mode (1)
Single: 5 AP
Range: 35

Attack Mode (2)
Burst: 6 AP
Range: 30
Req. Strength: 5

Damage: 11 - 22
Damage Type: Normal

Ammo Type: 7.62mm
Ammo Capacity: 20
Burst Round: 20
FILE: 00000079.pro WEIGHT: 10 pounds PRICE: 2250
"Little Jesus"
TYPE: Weapon ID: 517

File:Jknife.gif

JKNIFE.frm

DESCRIPTION: This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved "Little Jesus."
ATTRIBUTES:

Attack Mode (1)
Swing: 3 AP
Range: 1

Attack Mode (2)
Thrust: 3 AP
Range: 1
Req. Strength: 2

Damage: 5 - 14
Damage Type: Normal

Ammo Type: None
Ammo Capacity: -
Burst Round: -
FILE: 00000079.pro WEIGHT: 2 pounds PRICE: 200
Dual Minigun
TYPE: Weapon ID: 518

Gunautoc

gunautoc.frm

DESCRIPTION: Only use for Auto-Cannon critter.
ATTRIBUTES:

Attack Mode (1)
Burst: 6 AP
Range: 40

Attack Mode (2)
NONE
NONE
Req. Strength: 1

Damage: 10 - 14
Damage Type: Normal

Ammo Type: 5mm
Ammo Capacity: 800
Burst Round: 40
FILE: 00000079.pro WEIGHT: 10 pounds PRICE: 0
Heavy Dual Minigun
TYPE: Weapon ID: 520

Gunautoc

gunautoc.frm

DESCRIPTION: Only use for Auto-Cannon Critter.
ATTRIBUTES:

Attack Mode (1)
Burst: 6 AP
Range: 40

Attack Mode (2)
NONE
NONE
Req. Strength: 1

Damage: 16 - 24
Damage Type: Normal

Ammo Type: .223
Ammo Capacity: 800
Burst Round: 40
FILE: 00000079.pro WEIGHT: 10 pounds PRICE: 0
Wakizashi Blade
TYPE: Weapon ID: 522

Wknife

wknife.frm

DESCRIPTION: A short finely crafted knife. The tip seems to be designed to pierce armor.
ATTRIBUTES:

Attack Mode (1)
Swing: 3 AP
Range: 1

Attack Mode (2)
Thrust: 3 AP
Range: 1
Req. Strength: 2

Damage: 4 - 12
Damage Type: Normal

Ammo Type: None
Ammo Capacity: -
Burst Round: -
FILE: 00000079.pro WEIGHT: 3 pounds PRICE: 200
End Boss Knife
TYPE: Weapon ID: 530

Boss01

boss01.frm

DESCRIPTION:
ATTRIBUTES:

Attack Mode (1)
Swing: 3 AP
Range: 1

Attack Mode (2)
Thrust: 3 AP
Range: 1
Req. Strength: 2

Damage: 15 - 30
Damage Type: Normal

Ammo Type: None
Ammo Capacity: -
Burst Round: -
FILE: 00000079.pro WEIGHT: 1 pounds PRICE: 0
End Boss Plasma Gun
TYPE: Weapon ID: 531

Boss02

BOSS02.frm

DESCRIPTION:
ATTRIBUTES:

Attack Mode (1)
Single: 5 AP
Range: 35

Attack Mode (2)
Burst: 6 AP
Range: 30
Req. Strength: 0

Damage: 30 - 70
Damage Type: Normal

Ammo Type: D Energy Cell
Ammo Capacity: 50
Burst Round: 3
FILE: 00000079.pro WEIGHT: 1 pounds PRICE: 0

NPC OnlyEdit

Robo Rocket Launcher TYPE: Weapon (0x03) ID: 270
Robtrock

ATTRIBUTES:

  • Req. Strength: 1
  • Damage: 10 - 30
  • Damage Type: Normal

Attack Mode 1: Single

  • Cost: 3 AP
  • Range: 30 hexes

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: 6
  • Burst Rounds: n/a
  • Ammo Class: Rocket

  • Anim Code: Launcher (M)
  • Projectile PID: ROBTROCK
  • Critical Failures: 0x05
  • Perk Granted: n/a
  • Sound ID: 78
Only used by rocket equipped robots.
FILE: 00000270.pro WEIGHT : 1 pound VALUE: 0
Robo Melee Weapon 1 TYPE: Weapon (0x03) ID: 290
Rbtmelee

ATTRIBUTES:

  • Req. Strength: 1
  • Damage: 7 - 15
  • Damage Type: Electrical

Attack Mode 1: Punch

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Unarmed (A)
  • Projectile PID: n/a
  • Critical Failures: 0x00
  • Perk Granted: n/a
  • Sound ID: 0
For Floating Eye Robot. Does Electrical Damage.
FILE: 00000290.pro WEIGHT : 1 pound VALUE: 0
Robo Melee Weapon 2 TYPE: Weapon (0x03) ID: 291
Rbtmelee

ATTRIBUTES:

  • Req. Strength: 1
  • Damage: 15 - 30
  • Damage Type: Electrical

Attack Mode 1: Punch

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Unarmed (A)
  • Projectile PID: n/a
  • Critical Failures: 0x00
  • Perk Granted: n/a
  • Sound ID: 0
For Floating Eye Robot. Does Electrical Damage.
FILE: 00000291.pro WEIGHT : 1 pound VALUE: 0
Claw TYPE: Weapon (0x03) ID: 371
Dclaw1

ATTRIBUTES:

  • Req. Strength: 1
  • Damage: 3 - 4
  • Damage Type: Normal

Attack Mode 1: Punch

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Unarmed (A)
  • Projectile PID: n/a
  • Critical Failures: 0x00
  • Perk Granted: Penetration
  • Sound ID: 48
Claw
FILE: 00000371.pro WEIGHT : 1 pound VALUE: 0
Claw TYPE: Weapon (0x03) ID: 372
Dclaw2

ATTRIBUTES:

  • Req. Strength: 1
  • Damage: 5 - 10
  • Damage Type: Normal

Attack Mode 1: Punch

  • Cost: 3 AP
  • Range: 1 hex

Attack Mode 2: n/a

  • Cost: 0 AP
  • Range: 0 hexes
  • Ammo Capacity: n/a
  • Burst Rounds: n/a
  • Ammo Class: n/a

  • Anim Code: Unarmed (A)
  • Projectile PID: n/a
  • Critical Failures: 0x00
  • Perk Granted: Penetration
  • Sound ID: 48
Claw
FILE: 00000372.pro WEIGHT : 1 pound VALUE: 0

CreditsEdit