Camera angles and sprite measurements for Fallout and Fallout 2. The camera is located at point B and is pointing toward the center of the scene at point A. If the width of a hexagonal tile is 32 units from side to side, then the length of a hexagonal tile from corner to corner is 32/cos(30°) or 36.95042 units. Projected onto the player's screen, the length of a hexagonal tile from bottom corner to top corner is 16 pixels.
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Here are some methods of generating images in 3ds Max for further use as a basis for creating...
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|current||23:50, September 12, 2016||750 × 400 (20 KB)||Mikali Homeworld||Simpler image with fewer measurements.|
|23:57, September 11, 2016||750 × 400 (22 KB)||Mikali Homeworld||Changed one of the measurements.|
|13:05, September 11, 2016||750 × 400 (23 KB)||Mikali Homeworld||Camera angles and sprite measurements.|