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Camera angles and sprite measurements for Fallout and Fallout 2. The camera is located at point B and is pointing toward the center of the scene at point D. If the width of a hexagonal tile is 32 pixels from side to side, then the length of a hexagonal tile from corner to corner is 32/cos(30°) or 36.95042 pixels. Projected onto the player's screen, the length of a hexagonal tile from bottom corner to top corner is 16 pixels.
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Here are some methods of generating images in 3ds Max for further use as a basis for creating...
Click on a date/time to view the file as it appeared at that time.
|current||17:07, October 2, 2016||1,000 × 600 (37 KB)||Mikali Homeworld||Adjust image to show projection plane.|
|23:50, September 12, 2016||750 × 400 (20 KB)||Mikali Homeworld||Simpler image with fewer measurements.|
|23:57, September 11, 2016||750 × 400 (22 KB)||Mikali Homeworld||Changed one of the measurements.|
|13:05, September 11, 2016||750 × 400 (23 KB)||Mikali Homeworld||Camera angles and sprite measurements.|