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Fallout camera measurements.png

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Summary Edit

Camera angles and sprite measurements for Fallout and Fallout 2. The camera is located at point B and is pointing toward the center of the scene at point A. If the width of a hexagonal tile is 32 units from side to side, then the length of a hexagonal tile from corner to corner is 32/cos(30°) or 36.95042 units. Projected onto the player's screen, the length of a hexagonal tile from bottom corner to top corner is 16 pixels.

Licensing Edit

CopyrightThis file has been released into the public domain by the copyright holder, its copyright has expired, or it is ineligible for copyright. This applies worldwide.

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Date/TimeThumbnailDimensionsUserComment
current23:50, September 12, 2016Thumbnail for version as of 23:50, September 12, 2016750 × 400 (20 KB)Mikali Homeworld (Talk | contribs)Simpler image with fewer measurements.
23:57, September 11, 2016Thumbnail for version as of 23:57, September 11, 2016750 × 400 (22 KB)Mikali Homeworld (Talk | contribs)Changed one of the measurements.
13:05, September 11, 2016Thumbnail for version as of 13:05, September 11, 2016750 × 400 (23 KB)Mikali Homeworld (Talk | contribs)Camera angles and sprite measurements.

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