Required animation sets[]
To use talking heads in game you need the artwork, the audio files and the Lip sync files, then the heads need to be scripted into the game. This Tutorial only deals with the art aspect of the process.
There are several sets that need to be made for each character, each set corresponds to the current mood of the npc towards the player, there are also transitions from one mood to another, for example if you are talking to a NPC who is neutral towards you and you insult them you will see there mood change to an angry face. You need to animate a head for each of these moods and actions:
B = Bad mood G = Good Mood N = Neutral Mood f1 = Blink Eyes f2 = Nod Head f3 = Shake Head (B,G,N)P = Talk B,G,N)(B,G,N) = Mood transition from (B,G,N) to (B,G,N)
Bad Mood Example[]
Lynetbf3.frm = Bad Head shake - speak
Lynetbn.frm = Transition - Bad to neutral
Neutral Mood Example[]
Lynetnb.frm = Transition - neutral to Bad
Lynetng.frm = Transition - neutral to Good
Good Mood Example[]
Lynetgf2.frm = Good Nod - speak
Lynetgf3.frm = Good Shake - smile
Lynetgn.frm = Transition - Good to nuetral