Vault-Tec Labs
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This article is a work in progress.

This is a list of equipment found within the Fallout:New Vegas mod, A World Of Pain.

Guns[]

Pistols[]

Name DMG DPS Crit
DMG
Crit %
Mult
Action
Points
Clip
Size
STR
req.
Skill
req.
.357 Magnum Revolver M 32 55 35 x2.00 16 6 3 25
.44 Magnum Revolver M 40 84 45 x1.00 20 6 6 70
9mm Pistol M 20 62 32 x1.25 14 15 2 20
10mm Pistol M 25 68 31 x1.10 15 15 4 35
12.7mm Pistol M 48 131 56 x1.00 16 10 7 75
Hunting Revolver M 70 98 70 x1.50 24 6 6 70
Silenced .22 Pistol M 14 48 14 x1.00 16 18 1 25
That Gun M 36 107 48 x2.50 18 5 6 75
Thumping Sequoia M 91 126 108 x1.50 30 5 7 80

Rifles[]

Name DMG DPS Crit
DMG
Crit %
Mult
Action
Points
Clip
Size
STR
req.
Skill
req.
Anti-Material Rifle M 122 122 110 x1.00 32 10 9 85
Assault Carbine M 20 240 24 x1.25 18 30 4 75
Brush Gun M 80 156 100 x1.00 23 7 7 100
Cowboy Repeater M 38 73 50 x1.50 21 9 6 65
Hunting Rifle 5mm M¹ 46 65 60 x2.00 28 10 6 70
Light Machine Gun M 23 333 40 x1.50 24 120 8 100
Marksman Carbine .308 M¹ 44 265 64 x1.10 20 15 5 100
Service Rifle M 27 108 50 x1.00 18 30 4 50
Sniper Rifle M 65 139 56 x2.00 28 8 6 90
Trail Carbine M 55 109 55 x1.00 20 9 6 90
Varmint Rifle M 26 51 30 x1.50 19 7 3 35

¹The Masterwork versions of the Hunting Rifle and Marksman Carbine use different ammo than their originals.

SMGs[]

Name DMG DPS Crit
DMG
Crit %
Mult
Action
Points
Clip
Size
STR
req.
Skill
req.
9mm Submachine Gun M 16 220 26 x2.00 18 40 4 45
9mm Submachine Gun Drum M 18 270 24 x1.50 15 72 5 50
10mm Submachine Gun M 23 230 33 x1.50 17 45 5 65
12.7mm Submachine Gun M 42 360 42 x1.00 19 24 6 95
Silenced .22 SMG M 13 156 14 x1.00 18 200 4 60

Shotguns[]

Name DMG
Total - Shot
DPS Crit
DMG
Crit %
Mult
Action
Points
Clip
Size
STR
req.
Skill
req.
Caravan Shotgun M 62 8.9 x7 108 30 x1.00 20 2 4 40
Hunting Shotgun M 85 12.1 x7 170 40 x1.00 21 6 4 60
Lever-Action Shotgun M 60 8.6 x7 127 30 x1.00 21 7 4 60
Riot Shotgun M 72 10.3 x7 345 16 x1.00 20 16 7 80
Sawed-Off Shotgun M 78 5.6 x14 114 16 x0 24 2 4 60
Single Shotgun 12G M¹ 88 12.6 x7 62 32 x2.00 32 1 5 30

¹The Masterwork version of the Single Shotgun uses different ammo than the original.

Heavy Weapons[]

Name DMG DPS Crit
DMG
Crit %
Mult
Action
Points
Clip
Size
STR
req.
Skill
req.
Minigun M 17 459 17 x0.75 30 255 10 90


Energy Weapons[]

Energy Pistols[]

Name DMG DPS Crit
DMG
Crit %
Mult
Action
Points
Clip
Size
STR
req.
Skill
req.
Laser Pistol M 17 76 25 x1.50 15 45 2 25
Plasma Pistol M 35 104 36 x1.50 20 38 3 35
Recharger Pistol M 20 99 25 x1.20 12 32 2 65
Recharging Plasma
Defender M
42 104 42 x1.00 18 38 3 80

Energy Rifles[]

Name DMG DPS Crit
DMG
Crit %
Mult
Action
Points
Clip
Size
STR
req.
Skill
req.
Gauss Rifle M 120 273 75 x2.00 30 8 7 95
Laser RCW M 22 198 30 x0.75 18 75 4 75
Laser Rifle M 25 99 25 x1.50 16 32 4 45
Multiplas Rifle M 106 254 60 x0.50 23 40 6 75
Plasma Rifle M 48 182 56 x2.00 20 32 5 65
Recharger Rifle M 15 63 16 x1.50 18 12 5 40
Tri-beam Laser Rifle M 72 255 32 x1.50 23 32 4 65

Energy Heavy Weapons[]

Name DMG DPS Crit
DMG
Crit %
Mult
Action
Points
Clip
Size
STR
req.
Skill
req.
Flamer M 22 220 2 x4.00 35 80 8 60
Gatling Laser M 12 384 16 x1.00 28 250 9 100
Heavy Incinerator M 26 230 6 x4.00 30 50 9 95
Incinerator M 8 140 8 x4.00 30 50 7 45
Plasma Caster M 66 264 70 x2.00 24 20 9 100
Tesla Cannon M 90 202 70 x2.00 32 20 8 95


Explosives[]

Name DMG DPS Crit
DMG
Crit %
Mult
Action
Points
Clip
Size
STR
req.
Skill
req.
Grenade Launcher M 55 86 18 x1.00 25 5 6 80
Grenade Machinegun M 24 370 24 x2.00 32 40 10 95
Grenade Rifle M 8 73 8 x1.50 22 2 4 45
Missile Launcher M 125 198 20 x0 36 2 8 85


Melee[]

Name DMG DPS Crit
DMG
Crit %
Mult
Action
Points
STR
req.
Skill
req.
Chainsaw M 116 116 x0 48 7 80
Hyper Sledge M 75 153 35 x1.00 28 9 90
Ravage's Bumper Sword 66 125 66 x2.00 38 10 65
Ripper M 45 88 16 x0 28 3 75
Shishkebab M 58 160 35 x2.00 22 7 85


Unarmed[]

Name DMG DPS Crit
DMG
Crit %
Mult
Action
Points
STR
req.
Skill
req.
Ballistic Fist M 96 104 80 x1.00 22 8 95
Bladed Gauntlet M 40 88 50 x2.20 22 6 40
Power Fist M 64 69 65 x1.00 20 6 60
Zap Glove M 40 76 50 x1.50 26 7 90


Armor[]

Light[]

Name DT Weight Power
Armor
Bonuses
Armored Businesswear M 12 4 Barter +10, Speech +10
Armored Casual Wear M 12 4 DR +5, Luck +1, Speech +5
Armored Doctor Fatigues M 12 4 Poison Res. +10, Medicine +10, Survival +10
Armored Lab Technician Outfit M 12 4 Science +5
Armored Prostitute Outfit M 6 3 Agility +1, Charisma +1, Barter +10
Armored Radiation Suit M 10 8 Radiation Res. +140
Armored Trader Outfit M 12 4 Endurance +1, Barter +10, Carry Weight +20
Blastmaster Armor M 12 12 DR +5, Explosives +10
Chained Prostitute Outfit M¹ 4 2 Agility +1, Charisma +1, Barter +10
Combat Armor M 20 20 Endurance +1, Guns +10
Combat Armor, Reinforced M 24 22
Combat Armor, Reinforced M 22 21 Endurance +1, Guns +10
Exposed Prostitute Outfit M 6 3 Agility +1, Charisma +1, Barter +10
Joe's Reinforced Armor 12 10
Leather Armor 12 15 DR +15, Health +45, Guns +30
Leather Armor, Reinforced M 16 15 Agility +1, Endurance +1
Merc Adventurer Outfit M 12 8 Agility +1, Guns +10, Survival +5
Merc Charmer Outfit M 12 8 Agility +1, Guns +10, Speech +5
Merc Cruiser Outfit M 12 8 Agility +1, Guns +10, Melee Weapons +5
Merc Grunt Outfit M 12 8 Explosives +5, Guns +5, Melee Weapons +5
Merc Troublemaker Outfit M 12 8 Agility +1, Energy Weapons +5, Guns +10
Merc Veteran Outfit M 12 8 Guns +10, Medicine +5, Survival +5
Metal Armor M 20 26 Endurance +1, Melee Weapons +10
Officer's Uniform¹ 2 1 AP +20, Charisma +2
Painspike Armor M 12 15
Plated Powder Ganger Armor 6 10
Vault Military Trenchcoat¹ 8 4 Y Charisma +1, Critical Chance +5
Vault Trooper Uniform¹ 6 6 Y

¹These armors have innate Damage Resistance (not as a Bonus Effect) equal to their Damage Threshold. This appears to be a mistake.

Medium[]

Name DT Weight Power
Armor
Bonuses
Metal Armor, Reinforced M 24 26 DR +5, Guns +10, Unarmed +10
Recon Armor M¹ 20 16 Endurance +1, Sneak +10

¹This armor has innate Damage Resistance (not as a Bonus Effect) equal to it's Damage Threshold. This appears to be a mistake.

Heavy[]

Name DT Weight Power
Armor
Bonuses
Tech Psycho Armor 24 45 Y Radiation Res. +10, Strength +2, Agility -1
Tech Psycho Armor 26 40 Y Radiation Res. +25, Strength +1
Tech Psycho Armor 28 45 Y Radiation Res. +20, Energy Weapons +10
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