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Vault-Tec Labs

Making new talking heads

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Required animation setsEdit

To use talking heads in game you need the artwork, the audio files and the Lip sync files, then the heads need to be scripted into the game. This Tutorial only deals with the art aspect of the process.

There are several sets that need to be made for each character, each set corresponds to the current mood of the npc towards the player, there are also transitions from one mood to another, for example if you are talking to a NPC who is neutral towards you and you insult them you will see there mood change to an angry face. You need to animate a head for each of these moods and actions:


B = Bad mood
G = Good Mood
N = Neutral Mood
f1 = Blink Eyes
f2 = Nod Head
f3 = Shake Head
(B,G,N)P = Talk
B,G,N)(B,G,N) = Mood transition from (B,G,N) to (B,G,N)


Bad Mood ExampleEdit

LYNETBF1-0 Lynetbf1.frm = Bad Blink


LYNETBF2-0 Lynetbf2.frm = Bad Nod


LYNETBF3-0 Lynetbf3.frm = Bad Head shake - speak


LYNETBN-0 Lynetbn.frm = Transition - Bad to neutral


LYNETBP-0 Lynetbp.frm = Bad Speak


Neutral Mood ExampleEdit

LYNETNF1-0 Lynetnf1.frm = neutral Blink


LYNETNF2-0 Lynetnf2.frm = neutral nod


LYNETNF3-0 Lynetnf3.frm = neutral shake


LYNETNB-0 Lynetnb.frm = Transition - neutral to Bad


LYNETNG-0 Lynetng.frm = Transition - neutral to Good


LYNETNP-0 Lynetnp.frm = neutral talk

Good Mood ExampleEdit

LYNETGF1-0 Lynetgf1.frm = Good Blink


LYNETGF2-0 Lynetgf2.frm = Good Nod - speak


LYNETGF3-0 Lynetgf3.frm = Good Shake - smile


LYNETGN-0 Lynetgn.frm = Transition - Good to nuetral


LYNETGP-0 Lynetgp.frm = Good Talk


AuthorEdit

Wild_Qwerty

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