Master.dat
From Vault-Tec Labs
[edit] Introduction
This document presents a general concept of content of files in MASTER.DAT. Most of them are self-explanatory.
[edit] Master.dat
| Files | Description |
|---|---|
| art\cuts\* | Movies and movie control files. |
| art\heads\* | Talking heads |
| art\intrface\* | Interface,including worldmap image files. |
| art\inven\* | Images of items (in the inventory). |
| art\items\* | Images of items (laying on the ground). |
| art\misc\* | Special effects (like explosions...) |
| art\scenery\* | Scenery (like crashed vertibirds...) |
| art\skilldex\* | Graphic cartoon shown for each skill/trait/stat in character screen |
| art\splash\* | Splash images (when loading the game) |
| art\tiles\* | Tiles |
| art\walls\* | Walls |
| data\* | Files in this directory are extremely important. They are commented text files, and they control a lot of goings-on of the game. Much hacking with these files yet remains to be done. I suggest you extract and inspect them by yourself. |
| maps\* | Maps of towns/cities. |
| premade\* | Stat files of pre-made characters. When you select NEW GAME, there are 3 pre-made characters, remember? |
| proto\* | Stat files of critters/items/tiles... etc |
| scripts\* | Compiled scripts. Needless to say, these files are essential to the whole game, but the format is unknown. |
| sound\* | Sound bytes |
| text\english\cuts\* | Subtitles shown in movies |
| text\english\dialog\* | Dialogs. Each dialog file corresponds to one compiled script file. Example: text\english\dialog\acbrahmn.msg corresponds to scripts\acbrahmn.int |
| text\english\game\* | Messages |
[edit] Author
Copyleft 1999 by Borg Locutus (dystopia@iname.com)
