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This document presents a general concept of content of files in MASTER.DAT. Most of them are self-explanatory.
|art\cuts\*||Movies and movie control files.|
|art\intrface\*||Interface,including worldmap image files.|
|art\inven\*||Images of items (in the inventory).|
|art\items\*||Images of items (lying on the ground).|
|art\misc\*||Special effects (explosions...)|
|art\scenery\*||Scenery (like crashed vertibirds...)|
|art\skilldex\*||Graphics shown for each skill/trait/stat in character screen|
|art\splash\*||Splash images (when booting the game)|
|data\*||Files in this directory are extremely important. They are commented text files, and they control a lot of goings-on of the game. Much hacking with these files yet remains to be done. A suggestion is to extract and inspect them by yourself.|
|maps\*||Maps of towns/cities.|
|premade\*||Stat files of pre-made characters. When starting a name game, there are 3 pre-made characters, remember?|
|proto\*||Stat files of critters/items/tiles... etc|
|scripts\*||Compiled scripts. Needless to say, these files are essential to the whole game, but the format is unknown.|
|text\english\cuts\*||Subtitles shown in movies|
|text\english\dialog\*||Dialogs. Each dialog file corresponds to one compiled script file. Example: text\english\dialog\acbrahmn.msg corresponds to scripts\acbrahmn.int|
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