1. Go in the entity editor and open the entity that is supposed to talk. In the Display Name field, place a name like 'Sign1' and save the entity.

2. Add the entity to your map as scenery.

3. Create new line in items.txt with entry:

name_Sign1 = {52nd & Broadway}

4. If you want plain tile objects to 'speak', create a new entity called 'Phone' for instance. Use a sprite of something small like a bullet or create a new sprite of a small box.

5. Place the entity behind the phone booth tile object so it is not visible.

6. Create a new line in items.txt:

name_Phone = {Please deposit 35 cents please...}

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