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		<id>http://falloutmods.wikia.com/index.php?title=Special:RecentChanges&amp;feed=atom</id>
		<title>Vault-Tec Labs  - Recent changes [en]</title>
		<link rel="self" type="application/atom+xml" href="http://falloutmods.wikia.com/index.php?title=Special:RecentChanges&amp;feed=atom"/>
		<link rel="alternate" type="text/html" href="http://falloutmods.wikia.com/wiki/Special:RecentChanges"/>
		<updated>2013-05-22T19:23:15Z</updated>
		<subtitle>Track the most recent changes to the wiki in this feed.</subtitle>
		<generator>MediaWiki 1.19.6</generator>

	<entry>
		<id>http://falloutmods.wikia.com/wiki/Sfall_Requests?diff=16678&amp;oldid=16545</id>
		<title>Sfall Requests</title>
		<link rel="alternate" type="text/html" href="http://falloutmods.wikia.com/wiki/Sfall_Requests?diff=16678&amp;oldid=16545"/>
				<updated>2013-05-22T18:57:42Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;New Requests: &lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:57, May 22, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision by one user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==New Requests==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==New Requests==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Add any new requests here.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Add any new requests here.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*A way to track hexes moved by a critter during combat (It's possible to track distance moved between starting point and endpoint, but this ignores things like moving in circles, etc.)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*A hook script similar to hs_useobjon but for whenever a skill is used on a critter (I want this for changing the way pickpocketing and first aid work).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Another hook script similar to hs_useobjon, but for whenever an item is used regularly (I want this so that in combination with hs_useobjon, changes can be made to the way drugs work based on skills)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*A way to get persistent object pointers without making a lot of regular global variables (every time you reload, the object pointers get reset, and while there is a way to get a persistent value out of them, it would take a whole lot of non-sfall globals, so an alternative would be preferable. I want this for making item degradation possible).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Is it possible to dynamically create roof tiles? create_object can create any type of object, but if I specify a tile it always makes it a ground tile. According to the Mapper docs, there is both ground and roof elevation on a map. I don't see a way to access this via normal scripting though.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Is it possible to dynamically create roof tiles? create_object can create any type of object, but if I specify a tile it always makes it a ground tile. According to the Mapper docs, there is both ground and roof elevation on a map. I don't see a way to access this via normal scripting though.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Can we add an option to disable default light source &quot;attached&quot; to the player? aka the &quot;Egg&quot;. Which would mean no highlight on tiles/walls/scenery/whatever in night, the scenery wont glow. In other words: use flares, or walk in dark.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Can we add an option to disable default light source &quot;attached&quot; to the player? aka the &quot;Egg&quot;. Which would mean no highlight on tiles/walls/scenery/whatever in night, the scenery wont glow. In other words: use flares, or walk in dark.&lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</summary>
		<author><name>Sduibek</name></author>	</entry>

	<entry>
		<id>http://falloutmods.wikia.com/wiki/User:GuardianOfTheWastes</id>
		<title>User:GuardianOfTheWastes</title>
		<link rel="alternate" type="text/html" href="http://falloutmods.wikia.com/wiki/User:GuardianOfTheWastes"/>
				<updated>2013-05-19T22:02:31Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/User:Semanticdrifter&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Semanticdrifter (page does not exist)&quot;&gt;Semanticdrifter&lt;/a&gt; renameuser The user &amp;quot;GuardianOfTheWastes&amp;quot; has been renamed to &amp;quot;Ug-Qualtoth&amp;quot;.&lt;/p&gt;
</summary>
		<author><name>Semanticdrifter</name></author>	</entry>

	<entry>
		<id>http://falloutmods.wikia.com/wiki/Fallout_3_mods?diff=16673&amp;oldid=16402</id>
		<title>Fallout 3 mods</title>
		<link rel="alternate" type="text/html" href="http://falloutmods.wikia.com/wiki/Fallout_3_mods?diff=16673&amp;oldid=16402"/>
				<updated>2013-05-15T16:22:35Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Project Harrison: &lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:22, May 15, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 175:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 175:&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[http://fallout3nexus.com/downloads/file.php?id=3211 Download]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[http://fallout3nexus.com/downloads/file.php?id=3211 Download]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Project Harrison===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Project Harrison===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Project Harrison gets &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;it's&lt;/span&gt; name from the continuance of Black Isle Studios naming system. Harrison works under the assumption that Super Mutants have an organized structure to their ranks. Features Include:&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Project Harrison gets &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;its&lt;/span&gt; name from the continuance of Black Isle Studios naming system. Harrison works under the assumption that Super Mutants have an organized structure to their ranks. Features Include:&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Currently have four new types of Super Mutants&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Currently have four new types of Super Mutants&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*10+ Types in the works&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*10+ Types in the works&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key falloutmods:diff:version:1.11a:oldid:16402:newid:16673 --&gt;
&lt;/table&gt;</summary>
		<author><name>24.104.140.36</name></author>	</entry>

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