Vault-Tec Labs
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FO2 Combat Tweaks Mod v1.31


What is doing:

- fixes AP ammo

- tweaks melee attack type (swing and thrust)

This mod is compatible with vanilla Fallout2 and with Fallout2: Restoration Project 2.


Changes[]

v 1.0

- fixed AP ammo for making more damage against armored targets and JHP against unarmored (low armored)

- tweaked melee attacks:

 swing  -  better for unarmored or weak armored targets
 thrust -  better for medium or haevy armored targets


v 1.1

- fixed bugged BURST attack type (it didn't work!)


v 1.2

- fixed bugged min_dmg value for melee attacks (it was read always as "0" for random damage before calculations)

- added 10% chance for critical damage for "thrust" attack type


v 1.21

- fixed "thrust" attack type (it didn't substract -30% from targets armor DR properly, and sometimes "thrust" was too weak), it is also a bit tweaked


v 1.3

- modified melee attack "swing" and "thrust", for better working. Additionally "swing" has 5% chance for bypass armor (very devastating feature) and next 5% for targets lose turn. "Thrust" has 25% chance for critical damage wich is calculated as (175-225)% of result damage.


v 1.31

- enabled Difficult Settings Multipliers, which was disabled for test. I forgot to enable them after tests. Tweaked critical damage from range (175-225)% to (180-250)% - will do more damage. Sources included in archive.


Installation[]

Unpack all files to main Fallout2 directory and overwrite files.


Additional info[]

This mod is based on Nirran's scripts using sFall functions. Without that I would never make this mod.


Thanks to NMA members[]

Nirran - for his great scripts using sFall functions

Riel88 - for inspiration to make this mod

Timeslip - for her cool sFall

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