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Change the worldmap viewportEdit
(this works only with US and PL versions of Fallout 2):
- Unpack the "city.txt" file from "master.dat" file.
- Put the file in \Data\Data in main directory of Fallout2.
- Open the "city.txt" with a text editor and edit the file, change coordinates of worldmap position of Arroyo (the starting location in the game) as you wish:
[Area 00] ; Arroyo area_name=Arroyo ; Note: City names are kept in the Worldmap.msg message file ;world_pos=173,122 ; Absolute position? ; SAVED world_pos=184,133 ; Absolute position? ; SAVED <----------- change this values! start_state=On ; Starting state ; SAVED ; Small/Medium/Large size=Medium ; Size of circle (city/town/etc.) (large/etc.) townmap_art_idx=156 ; Fid num index for the townmap art townmap_label_art_idx=370 ; Fid num index for the townmap label
4. Save the file.
5. Edit the "fallout2.exe" file with hexeditor:
Offset bytes orig. value descr 10C42C 2 0х0000 World Viewport X 10C430 2 0х0000 World Viewport Y
0 means that camera is in the point 184, 133. Positive value moves camera down/right and negative - up/left.
Offset bytes orig. val. descr 0AD008: 4 0хAD000000 World Highlight X 0ACD90: 4 0хAD000000 World Highlight X 0AD00D: 4 0х7A000000 World Highlight Y 0ACD95: 4 0х7A000000 World Highlight Y
0xAD is equal to 173, 0x7A - 122. 173, 122 - starting coordinates (Arroyo).
If you want make changes in memory then:
Memory_offset = File_Offset + 0x411A00
ATTENTION! The min and max values of X,Y coordinates of starting locations are:
Xmin == 184; Ymin == 133;
Xmax == 1173; Ymax == 1222;
Do not change for smaller or bigger values in original size of worldmap!
The tool and code is based on the code from [TeamX old forum]